I'm going to be restarting development on Ceaseless Castle in @RedotEngine
It turned into a spaghetti code along the way and tons of things have to be redone if I want to take it any further
It's probably best if I just do things the right way from the start
Hey everyone! Redot 4.3 Beta.2 is now live! We've added a metric sh*tton of enhancements and fixes(or imperial sh*tton if you don't use the metric system). You can find the release here:
https://t.co/DKs5KhMZUx
Happy game dev!
Hey everyone,
One of the most frequently asked questions about Redot is, "Where's the roadmap?
Here it is!
We can't thank you guys enough for your support, patience, and passion for Redot. We can't wait to see the games you all make!
While we wait for @X@Support to restore our account, you can find our links here:
https://t.co/EIWwnKzuCS
https://t.co/kF1PQ5HHeH
https://t.co/On3r4yJx0G
https://t.co/35nMmXGhC2
I'm going to be restarting development on Ceaseless Castle in @RedotEngine
It turned into a spaghetti code along the way and tons of things have to be redone if I want to take it any further
It's probably best if I just do things the right way from the start
I rushed out the code because I didn't know if the concept of a Metroidvania x Vampire Survivors game would even work from a mechanical standpoint.
Now that I know it has potential, I have to build it right so I can flesh this out into a full game.