@Giulio6686 For IMBA it's the spell evolutions. "Combine 3 elemental gems with a spell" sounds like a menu, but in practice it's the moment your fireball suddenly clears half the screen. Only clicks once you see it.
@BrentCaulfield@UnrealEngine It can hold up better than people expect. Our browser demo runs 1000 enemies plus ~500 projectiles with collision, no ECS, just a spatial hash, pooling and vertex colors instead of material property blocks.
@GibGibGuyGuy If you want a survivors-like that gets loud on stream: IMBA, you draw arcane cards and evolve your spells until they're way too broken. Free demo in your browser: https://t.co/KOu4OdvqaQ
@ashenswarm Exploding pigs feeding a black hole is a beautiful combo. Does the black hole pull the pigs in before they pop, or do you time it yourself?
Fire, water, wind. Give a spell three gems and it evolves into something that should probably be patched.
Draw cards. Evolve spells. Break the game.
#TrailerTuesday#indiedev#survivorslike
@E2aGames The moment around minute 24 when the screen is basically one fire spell and a wall of enemies, and you realise you're the problem now. IMBA, a survivors-like where your spells get way too strong. Free demo in your browser: https://t.co/KOu4OdvqaQ
@erlikgame@GamerBaseNL Two gods pulling your build in opposite directions is such a good hook for a survivors-like. Do you get punished for going all in on one side, or is a split build viable too? Good luck with Early Access on Nov 4!
@Giulio6686 Hard agree. Mine is a chest that spins like a slot machine before it tells you what you got. Same reward, but that half second of waiting makes it feel twice as good.
@PokeIndie IMBA: draw arcane cards, evolve your spells with elemental gems and get so overpowered it should be patched. Free in your browser: https://t.co/KOu4OdvY0o
@Fox_Arcana A cat that body-blocks bullets and then sends them back is such a fun fantasy, and the Common/Legendary/Chroma tiers make each card easy to read. Does Chroma stack on top of Legendary or replace it?
@Selfdefiant1 "Your only job is getting home alive" is a clean pitch. Is home an actual destination on the map or more of a survive-the-clock thing? Doing spells instead of weapons in mine too, more wizards in the genre please π§
@smawverse Congrats on 1,000! Showing the 0.4 changes as before/after is way more convincing than a patch list. Which change did players ask for the most?
@Giulio6686 IMBA, a survivors-like where balance was never an option. Minute 24: 1000 enemies and 500+ projectiles, all with collision, no ECS. Free in browser: https://t.co/KOu4OdvY0o
https://t.co/1W1ckVEU1N
1000 enemies. 600 projectiles. Minute 24.
Solo dev, no ECS. Just Unity, pooling and a spatial hash.
This is IMBA, a survivors-like where balance was never an option.
Free in your browser: https://t.co/KOu4OdvqaQ
#indiedev#gamedev#survivorslike#pixelart
@thepixelpicked Working on IMBA, a survivors-like where balance was never an option. 1000 enemies and 500+ projectiles on screen, spells instead of weapons, level-ups via arcane playing cards. Free in browser: https://t.co/KOu4OdvqaQ
@plungeofsludge A ghost that eats your bullets and throws them back is such a good way to punish spray and pray. Does it spit them out aimed at the player or just in a random burst?
@barosaros Staggering is right, the choppy look comes from only moving them on their tick. Move every frame (cheap) and stagger just the expensive stuff like separation and targeting, plus a spatial hash for neighbors. That keeps 1000 enemies smooth in my survivors-like without ECS.
@gameralphabeta@Steam Solo dev, no AI, just hand-tuned chaos: IMBA, a survivors-like where balance was never an option. 1000 enemies on screen, spells instead of weapons, slot-machine chests. Free in the browser: https://t.co/KOu4OdvqaQ