#StarField
Ok
But it’s a 3D game, right?
So the people who made it have to have opened a 3D modeling software at some point
So why is the ship builders rotation so extremely bad?
It’s almost impressive how terrible every single UI element/menu feels to use in this game
I honestly can barely tell if there’s an actual game through all of the bad UX #starfield
Wait, I've been asleep for the last year to recover, we shitting on Activision?
'Cause in that case: Gotta love how when I worked for them as a Senior QA tester, a new tester would be like:
"So now that the game is out, crunch will stop right?"
and I would be like:
@fsfblake Listen all you have to do to understand Jira is:
1) Turn on the Advanced Search option
2) Realize that half of Activision's studios don't require people actually follow their own bug guidelines
3) Cry
4) Accept that you will never be happy again
it's that simple
New banner was made by my friend Andrew Fedie, a while ago he was drawing people as d&d classes and drew me as a fire obsessed sorceress, can't imagine why~
Things that DON’T make you ugly
- acne
- being over/under weight
- scars
- stretch marks
- amputations
- physical abnormalities
Things that DO make you ugly
- Layer01 copy copy
- final_finalv2qqqq.psd
Data doesn't have to be scary 👻😱 read all about how Brendan Bard (@Drabynoops ) made Aluna's data friendly! https://t.co/IESHHqbFtK #gamedev#madewithunity
In an effort to be historically accurate, one of our prorgrammers delved deep into researching toys and music from the 1800s. Read about it here: https://t.co/BFkKi9OqRE #gamedev#toys#music
Hey <game item>. Are you a game piece, 'cause I need you to complete this shadow puzzle.
Read about how we implemented object interaction from our programmer, Jerimiah: https://t.co/hKdNninuHX #gamedev#madewithunity
Before building a house, we had to construct a foundation of knowledge. In this post, Matt Williams describes in what manor this is approached: https://t.co/jnqdSXjG9g