Hello Twitter! We're Studio Gibbous, a senior capstone team at @uwstout and we're making a game called Aluna! This game uses objects and their shadows to unlock puzzles as you move through an early 20th century home. Follow us for more updates of our development process! #gamedev
Data doesn't have to be scary 👻😱 read all about how Brendan Bard (@Drabynoops ) made Aluna's data friendly! https://t.co/IESHHqbFtK #gamedev#madewithunity
In an effort to be historically accurate, one of our prorgrammers delved deep into researching toys and music from the 1800s. Read about it here: https://t.co/BFkKi9OqRE #gamedev#toys#music
Esports is coming to UW-Stout! We are moving into the development of starting a team as well as sorting out all the logistics for launch. 🎮 #uwstout#AllinWI#esports
Full story >> https://t.co/w4FiwJj2qs
Hey <game item>. Are you a game piece, 'cause I need you to complete this shadow puzzle.
Read about how we implemented object interaction from our programmer, Jerimiah: https://t.co/hKdNninuHX #gamedev#madewithunity
Before building a house, we had to construct a foundation of knowledge. In this post, Matt Williams describes in what manor this is approached: https://t.co/jnqdSXjG9g
With great code, comes great planning and organization! Learn about how the team behind Aluna tackled gameplay programming from our Programming Lead, Brendon Kramer: https://t.co/Yt4fssz9HK
A few months ago Aluna's narrative went through a massive overhaul! Learn about our team's "Story Jam" from our artist Josh Hill: https://t.co/Alql4R7C54
Have you ever wondered what it takes to pitch a game? Our artist Monica Schmit (@Pineapple_Joy) has the answer! Read our latest blog post here: https://t.co/jM2puV642R
We had so much fun showing off Aluna at Stout's Fall Game Expo. We can't wait to show everyone our completed project in May at the Spring Expo! @UWStoutGDD#gamedev#unity3d