Pirate Twist has been out for a while and it has been a struggle to get reviews/feedback.
play it and tell me what annoyed you, what you liked, where you stopped. Steam review, reply, or DM, all of it counts.
no budget for games? DM me and Iโll send a key, no strings.
https://t.co/RsStclPZSG
Caught this while testing the captain navigator skills.
Collected every treasure on the node. The chest never opened.
Fixed, in the next patch.
Pirate Twist on Steam: https://t.co/zaE1n0YE9n
@RisingSunInt_ Pirate Twist - A 2D Top-Down naval combat roguelite. Build your ship, level up your captain, train your crew. Set sail, explore.
AI placeholder for ART and SFX/Music being repainted, remastered as we speak.
https://t.co/lxQUCxNLdl
Live on Twitch! Indie Demo Reel! Let me see your demos! Playing games made by YOU! Up tonight and not in any particular order...time permitting because I know I didn't finish my list last week...
Cosmic Fear
Pirate Twist
Magical Blush
Slots & Skulls
Road Truckers
Go! Super Awesome Monkey
Ayna Shattered Truth
Rising Fox
Knights of Frontier Valley
Same ship. Same guns.
Two damage numbers before I spent my captain's skill points. Four after.
Cannon Mastery 10/10 is +25% damage, Rapid Fire 10/10 is +25% reload, and Broadside Expert makes every cannon fire a second shot.
Got the Twist? Pirate Twist on Steam: https://t.co/MYDcIk5Na6
@Satior420 I think itโs you who got everyone interested, your passion, your energy. From my side, you definitely got a LT subscriber.
For all the #gamedevs, handle your game to this great man and youโll be happy to find issues with him, get a great perspective of your game, from a gamer.
@Satior420 I have 2 friends who helped with playtesting from the beginning and they complained that the last expedition boss on Captain mode is too easy once he had the ship ready ๐ . It does get easier with the your captain leveling up and acquiring new skills.
@KristinaButKev@ExplodinBeef The playtest build has mouse steering, key binding and better controller support! Itโs currently being tested and will be pushed to live next week - fingers crossed!
Thereโs a captain that โrides the windโ ๐ . The wind does push you a little bit, but not too much.
Got a refund as well with this message, word by word: "A idรฉia nรฃo รฉ ruim, mas estรก mal ajustado, inimigos tem precisรฃo 100% e nรฃo รฉ divertido.", translated to "The idea isn't bad, but it's badly tuned. Enemies have 100% accuracy and it's not fun."
I'd have loved this as feedback instead. Enemies play by your rules: they only fire from their broadside, same arc as you.
What they do: aim where you'll be, not where you are. Sail straight and you eat the whole volley. Turn or change gear after they fire and it lands in the water behind you.
If that doesn't come across in-game, that's on me, but enemy AI can be tuned further. Tell me here or on Discord.
@KristinaButKev@ExplodinBeef The 100% accuracy is just the illusion ๐. The idea is to navigate around him and avoid the shots. They are firing ahead and in an angle, so if youโre in that angle youโre an easy target.
Blacksteel fires ahead of your bow and the ball opens a whirlpool where it lands. Once you are in it you spin until he has put two broadsides into you. The dodge is the turn before it hits the water. It's on the playtest build: https://t.co/O9K4ans1jh