Had the opportunity to play with fable 5.2 for a little while now and I gotta say, 5.2 + @paper is a pretty unstoppable combo.
I’ve been surprised by many design explorations with it. First model I’ve considered to be impressive with expanding on an existing visual language.
Same for me now too. Single Rex main thread with instructions to keep the main chat always available by always running tasks in other side worker threads that report back to the main thread.
It's been absolutely *thrilling* to team up with with Michael and the Remix team lately. Contributing by introducing new tooling and api's based on the level of quality we're achieving around the software we're building with it has unlocked a whole new level of excitement.
Getting so much amazing feedback on this already. Thanks so much to Ridd and the dive team for having me back again ❤️
If you want to hear more around how we're approaching the next generation of interface innovation at @Shopify, check it out:
this week's episode with @PixelJanitor is all about scaling craft + impact as an IC
just wait until you see some of the design details he screen-shares 😍
https://t.co/PdQQFKrAh9
Transform/clipPath/filter/opacity animations aren't a magic bullet for great performance.
They can run in (essentially) three modes. Paint-triggering, compositor rendering, and compositor animation. When and why each type of animation runs is pretty confusing 🧵