In this #VFXFriday I want to share one of my latest works! For League of Legends Wild Rift Championship!!
You can check on: https://t.co/hq6nGJAHrO
#realtimeVFX#WildRift#UnrealEngine
Been a long time since I've posted anything but here's a look at some explosion exploration I've been doing for a personal project. #VFX#UnrealEngine#Niagara#GameDev#Embergen
Explore The Grasslands 🌱
Islands are fragments of dying worlds that have drifted into The Endless Blue, bringing their fauna, tribes, and artifacts with them
#indiegame#gameart#gamedevelopment
Hi Twitter 👋
Meet our indie game 🌊
Make sure to hit "Notify Me" on Kickstarter to stay in the know --> https://t.co/A6sM0D22UN
#indiedev#indiegame#kickstarter
🌊 Tomo is heading to Kickstarter 🌊
The page is live and a new gameplay trailer will drop there soon 👀
🚨Hit "Notify Me" 👉🔔it really helps us climb the KS charts. https://t.co/i2Oi1x9Zj1
Thank you for the support 🙏💙
💥 Dynamic burst shapes have a balance of a proper center point with compelling shapes that emanate outward. @SrRafles notes show how the spikes all point back to a single spot, maximizing the intensity and cohesion of the overall burst!
#vfx#shapes
Are you at #Gamescom2025 ?
Wanna play the Tomo: Endless Blue demo?
We just opened a few extra slots for this afternoon:
https://t.co/tVDik21BJV
Book it before it's gone!
✨ Quick Tip!
Want to give your noise textures that extra edge? Try adding a Chromatic Aberration effect in Photoshop! It’s a simple way to introduce distortion, depth, and a more dynamic feel to scrolling textures. Perfect for VFX that need to pop.
#Photoshop#VFX#QuickTips
🖌️ Quick Tip: Wispy Textures with Path Blur
Learn how to breathe life into your Photoshop textures using the Path Blur tool. It’s perfect for smoky, wispy, and motion-filled effects, and is often overlooked!
#PhotoshopTips#PathBlur#DigitalArt#VFX
Say hello to Biome-Specific Tomo Variants 👀🌍
Same species. Different look. New powers.
Depends on where you find them.
🧠 Pick your favorite Daiko form
🌱 What biome-specific power would it have?
We’re RT’ing the best/worst/genius ones🫠
Bless our timeline 👇
#tomoendlessblue #indiegame #gamedevs
A handy way to cheaply fake lighting on particles in UE5: Use a sphere mask in world space. Add a Vector3 to the Object Position node to offset it wherever you need #gamedev#VFX#realtimeVFX#UnrealEngine#UnrealEngine5
When the night has come, and the land is dark, and the moon is the only light we'll see🎵
No I won't be afraid, no I won't be afraid
Just as long as you stand, stand by me🎶
#GameDev#indieGame#TomoEndlessBlue
Our first stealth system is live! 👀
Here I am sneaking up on a Daiko to capture it before it runs away.
What would you want from stealth mechanics in a game like this?
#GameDev#indieGame#TomoGearSolid