I have 'Active' targeting but I also have 'Passive' targeting.
Sometimes I'm going to want to focus the players attention on an item or serendipitous moment and this is the way!
#IndieDev#GameDev#GameDesign
Here's a technical one for all my #IndieDev freinds out there! Animated decals. Tiltshift has light platforming mechanics so I need a 'blob' shadow but dont want the boring circle, I also want to bake all my environments light & shadows.
Special thanks to Mario Odyssy! =D
It took me all day (And you probably can't tell) But I evolved the dynamic combat camera system, with a view to framing onscreen enemies.
Combat and exploration are such different beasts that I wanted to have bespoke setups for each and silky a smooth transition.
🎉🥳 #IndieDev
Such a minor detail but having your character look where they are heading imparts so much more life.
Absolutely worth tinkering with it and getting it in there.
#IndieDev#GameDev#Animation