One of our creators pulled close to 30K views on a low-budget campaign!
DM us if you're looking for Influencer Marketing for your Roblox game! #RobloxDev#GameMarketing
One of our creators pulled close to 30K views on a low-budget campaign!
DM us if you're looking for Influencer Marketing for your Roblox game! #RobloxDev#GameMarketing
@xlxzuRBX Of course, it wasn't meant to grow it to 4k CCU
For the price, the ROI is decent, especially with 30k views and clear conversions
We usually handle larger campaigns too, this was more of a light push
3. Overly ambitious games
Beginner devs often announce massive games, aiming for front-page on their first try
Harsh to say but that's a 99.9% failure rate, why?
Because most don't have the capital & experience to back up their ambitions
And when it doesn't work out, they say nobody wanted to work with them
But that's not the real issue
I can see why most prefer fixed costs
Theyโre simple and upfront, but they often lack transparency
We do %-based and show the full amount weโre taking
#RobloxDev#GameMarketing
@kayd0en Weekly updates would be better for newer games that don't have an established fanbase yet
Big updates every month could definitely work for bigger games though, good point
3. Game Community is an amplifier
What does an update look like without a community? Just a numbers increase
But with a community? it's everything
Each update makes the community excited, sparks curiosity, they play and talk about it
Free Marketing at its finest
4. Leverage big with Influencer Marketing
Don't blow all your budget at launch and then just go quiet...
Use Influencer Marketing on the big guns, like seasonal events, revamps or massive updates
All to keep building on momentum and eventually, breakthrough with a viral hit