More than mesh! Mesh Terrain is a new experimental feature in Unreal Engine 5.8.
Author complex terrain without being locked to a heightfield. It’s more than just mesh—it’s partitioned for collaborative workflows, supports world partition streaming and scales across platforms. Full 3D manipulation.
Hey Everyone. Our aim is to ship Early Access for UE6 by the end of 2027 and Blueprints will be supported in Early Access and the initial UE6 releases, but deprecated in the future.
Deprecation will mean a feature continues to be available without improvements, then is eventually removed. This timeline will be clearly communicated along with ways to migrate projects to Verse.
We recognize the value that Blueprints brought to UE4 and 5, but we strongly believe that Verse will become a more powerful and capable way to create game logic. We’ve already seen both experienced and new programmers create amazing things with Verse that would be challenging to do with Blueprints.
More details and conversations from us around this to come as UE6 Early Access approaches.
#OctaneRender 2026.3 is out
Check out the latest updates to the GPU renderer, including support for virtual textures during network #rendering, and updates to trace sets, Vectron and the Neural Radiance Cache
https://t.co/51CTCrxJCu
#VFX#motiongraphics#visualization@otoy
A new 3DCoat CAD Room work-in-progress video, with developer's comments. Check out what's been cooking behind the scenes: https://t.co/gNov8J829R
#CAD#3dcoat#new#room#toolset#inprogress
Okay, something is clearly happening here...
No Rest for the Wicked is #1 on Steam right now, ahead of Arc Raiders, Forza, GTA, Red Dead, etc.
We're currently selling 50k copies PER DAY.
Thank you so much folks! That's unbelievable support and our team couldn't be happier! ❤️
We're already working as hard as possible on our 1.0 content. We can't wait to show it to you all! 👍
https://t.co/QiT6by7YSp