🇺🇸😢 Dos primos de doce y catorce años mueren en San Luis en marzo de 2022 mientras transmitían en Instagram Live durante una fiesta familiar de cumpleaños. Estaban solos en un baño jugando con un arma que la familia atribuye al muchacho. El disparo alcanza primero a él en la cabeza y al recogerla ella recibe el segundo. La policía lo clasificó al inicio como homicidio-suicidio y la familia lo niega como accidente. El material reaparece ahora y recuerda que un arma cargada al alcance de menores sin adulto presente convierte un video improvisado en un final irreversible.
[Day 12]- 🎬 Teaser!
Everything is coming together fairly smoothly!
I won't be posting tomorrow as it will be boring analytics and last saving system implementation!
📅 2 days left for the POC
@FNCreate#UEFN#FortniteCreative
#UEFN Tip: Did you know you can open multiple projects at once?
Useful for:
- Copy&pasting actors/props maintaning folder structure and properties
- Migrating assets (check instantaneously)
- Anything regarding moving things between projects
#FortniteCreative#GameDev#Fortnite
I'm very happy to present my new interactive lobby on Impostor: Reality Lobby 🚀.
I got a bit inspired by what Fortnite did with STW by offering intuitive integrations that are not intrusive for players.
I find the result really great and I noticed that the players also liked it a lot compared to before!
Before/Now
🚨 Fortnite v41.00: Everything Creators Need to Know Before Updating
Epic just published the v41.00 Known Issues and Pre-Release notes.
Biggest creator-facing changes:
⚠️ Follow Creator Device Change
• The Follow Creator button will be removed from the Developer Profile Link device on June 25
• Following creators will happen through Fortnite's Exit Flow instead
• If your map tells players to use the device, you'll need to update those callouts
⚠️ Verse / Scene Graph Change
• Projects using UnrealEngine .com/SceneGraph will stop compiling
• Must be changed to /Verse.org/SceneGraph
⚠️ Validation Warnings Become Errors
• Illegal Property Override warnings will now block publishing and session launches
• Worth checking before updating projects
Known Issues in v41.00
• Several Live Edit bugs are being tracked
• Scatter Tool can prevent Push Changes from working
• Spatial Profiler sessions can disconnect if UEFN goes idle
• Memory Snapshot button may appear disabled
• Multiple shotguns only reload 2 shells at a time
• Sun bloom may appear overly bright on Switch
• Custom rarity items show incorrect rarity glow when dropped
• Custom HUD health bars may not display correctly on PC
Community Fixes Shipping in v41.00
✅ Server degradation caused by entity spawning/despawning
✅ Physics Materials exposure issues
✅ Session launch cook errors
✅ Fortnite not closing properly after launching from UEFN
✅ Client crashes related to entity spawning/despawning
CRAFT YOUR OWN X-WING!
Have you ever dream of building your own X-Wing! Your dream comes true!
Star Wars Tycoon - Star Trip
8077-7028-2901
@Fortnite@TimSweeneyEpic#Indiegames
Want to let your players customize their cosmetics? I got you!
Using Scene Graph and some verse UI we get a fully customizable experience for your players to move and resize their custom cosmetic!
#SceneGraph#UEFN#TygerByte
Streaming now: United in Heritage: A Tribute to Kun Lbokator!
As Cambodia welcomes the New Year, we honor the legacy of Kun Lbokator, an art form that reflects the resilience and identity of the Cambodian people. The U.S. Embassy is proud of the work we are doing to protect and celebrate Cambodia's rich cultural heritage.
Thank you to Ministry Of Culture And Fine Arts, National Museum of Cambodia, Khmer Art Action, and Sok Chanrado for making this year's video possible.
Sour Sdey Chnam Thmey from everyone at U.S. Embassy Phnom Penh!
#Freedom250
Have you ever wondered how to do a See Through Post Processing effect in game? 🤔
Follow @AsicsoN_UEFN tutorial to make it or purchase it ready from our store: https://t.co/z4KQwuHgTm
#UEFN#FortniteCreative#EpicPartner
Something we have been working on for months and technically years, because the features we needed always got delayed, it's finally ready to release, and I can't think of a worst time to release it.
Epic is releasing a competing gamemode with features we have been requesting for years, and giving feedback feels like a stab in the back.
I'm sure there is no ill intent from the devs that work on the mode, but why would anybody spend time on unique ideas and modes if Epic can just release their own version?