someone just open-sourced their own neuro-sama. and it might be better than the original.
it's called airi.
a fully autonomous ai companion that speaks with you in real time, joins you in minecraft and factorio, chats through discord and telegram, and comes with a live2d/vrm avatar. runs entirely on your machine.
→ real-time voice chat and speech recognition
→ animated avatar with automatic blinking, eye tracking, and idle movements
→ persistent memory between sessions
→ local inference through webgpu, no api calls required
supports 30+ llm providers, including openai, claude, gemini, deepseek, ollama, groq, mistral, xai, and local models. switch the brain with a config change. uses native cuda and apple metal for real gpu acceleration.
17.5k stars. 101 contributors. 46 releases.
completely free. open source.
Wuthering Waves Producer on Handling Game Feedback: Interview with Nvliu66
For any game, there will always be both praise and criticism, positive voices and negative ones. Do you spend a lot of time monitoring these discussions online?
Whether player feedback is good or bad, the most critical factor is our mindset as developers. When we choose to look at feedback, we must be very clear about our purpose. Our goal must be to extract insights that help us make the game better; that is where the real value lies.
It’s not about seeking "emotional validation." To be honest, I truly feel that looking for validation doesn't provide much value.
So, when you decide to dive into the feedback, you need to have a specific mindset: you must be determined to find the factors or "clues" that can help the product improve.
Game development is a user-facing industry. Dealing with feedback is something you have to face, practice, and get better at. If you let yourself be swayed or discouraged by a random, emotionally charged comment, that, in my opinion, is a sign of being unprofessional.
#WutheringWaves #WuWa