@garysanshibuya@AdskMaya That's great, let me know when you're ready. What do you do in Tokyo? 3D animation for gameplay? last month I was in Tokyo at Sushi Tech
@garysanshibuya@AdskMaya That's great! I just pushed a fix for Samsung and Xiaomi devices. The app wasn't working for these mobilr devices before that, but now it should work 100% on all mobile devices. tested on samsung s25 ultra.
As UX designers,
one of the most valuable exercises is to become the user
Walk through the entire journey yourself, from ad click to conversion
Experiencing the product through your users' eyes is often the fastest way to uncover usability issues and improve performance
I've seen countless Google Ads and social media campaigns fail,
not because the ads were bad, but because the user experience was
Many invest heavily in creating ads but spend little time evaluating what happens after the user's interactions.
Does the journey guide users toward conversion naturally?
Too often,
the experience contains friction that prevents users from reaching their goal.
When that happens, even the best-performing ads struggle to deliver results.
@garysanshibuya@autodesk@UnrealEngine Hello, that's amazing, great work! I noticed some changes to the UI and the Maya port. Is this integration open source?
@carlosedubarret@AnabranQ Thank you. The project was started by @sgt3v. I redesigned and reintroduced the UX/UI and other features. Yes, it's based on ARKit 52 Apple facial blendshapes. @sgt3v allowed uploading RPM characters to try many characters, but I've removed it as RPM has shut down.
@DevangP52885201 Thanks, yes, for body mocap, we are redesigning the version of FreeMocap @freemocap. See this demo.
https://t.co/6WcWkpfqAY
And try it; it's free and open source. Also, join the Discord community if you have questions.
@ToshiCG Thanks. It's free and on limited cloud resources, so the website may break if the traffic is high. You can use the source code and run it locally.
@ToshiCG Thank you for reposting the free open-source motion capture tool. I am gradually improving it. Would you like to follow the repo on GitHub? It's here. https://t.co/q3drLozc1s
Thank you, everyone, for liking my latest post on free mocap capture. I am gradually improving it. Would you like to follow the repo on GitHub? It's here. https://t.co/q3drLozc1s
@haidaxiaocong Thank you for reposting the free open-source motion capture tool. I am gradually improving it. Would you like to follow the repo on GitHub? It's here. https://t.co/q3drLozc1s