Here's little still life of my espresso set up in UE5! My goals for this project were to focus closely on nuance in my materials and to explore a Lumen to path tracing workflow in UE5 (now that I have a GPU that can do it ๐). Check out more here!: https://t.co/2lQO2eab5d
#3dart
@invaderroxas Great video! As a graduate from and now professor in a game art program I think about this quite a bit. I also have many mixed feelings. If you have the opportunity to teach, give it a try! Experience on both sides of the equation gives an interesting perspective.
Proud to present my newest environment art project: "After the Rain". Rendered in Unreal Engine!
Check out for more at Artstation!
https://t.co/1XU2K49gug
My New Years resolution is to make more art, starting with the goal to start and finish something within the first week of the year. So here's a Tiefling inspired by my Baldur's Gate 3 obsession!
More here: https://t.co/M2udVsJcqz
#3D#gameart#3Dart#characterart#zbrush#dnd
@MichaelG_3D No pressure sensitivity with a mouse click, my dude. You're losing out on a lot of control and nuance in your strokes if you don't use a pen and tablet. You'll have a much better time with sculpting once you get used to using that Wacom
Hi #PortfolioDay !
My name is Jimmy McCafferty. I'm a 3D artist in the automotive and CPG spaces and I also love making characters!
โจI'm currently looking for full-time or contract workโจ
https://t.co/rYHndMegBj
https://t.co/DcJVNgS1E9
#opentowork#3dart#gameart#zbrush