Sadly after 12 Years the end of an era for me @ id software due to the layoffs.
I couldn't be prouder being part of the incredible team at id & the contributions I was able to make to such a legendary studio & franchises.
Big thanks to Jason, Hugo & Marty for the opportunity.
Hey everyone! Resharing my linkedin post here but just wanted to say a few things here real quick:
First: I want to extend a huge THANK YOU!
To the fans, community, and fellow game devs for sharing mine and others posts on different platforms - very much appreciated. It really means a lot and we were all so very thankful we could give you all many fun experiences over the years that I hope stick with you for a long time and inspire you to create and enjoy! It is a phenomenal feeling when the work you put in is enjoyed! Ya'll made it a great adventure!
Secondly, DOOM: The Dark Ages Revelations released today!
This will be, unfortunately, my last shipped title with the studio and regardless of circumstance I truly hope everyone enjoys it! I will be posting my concept design work from it in the near future .... it was a fun project and a great end cap DOOM trilogy (and my time at the studio lol)! Stay tuned and follow for art and more!
And now, previously posted yesterday on Linkedin:
After over 12.5 years, one complete game trilogy and 1 day short of the 9th DOOM related project (and 12th project at this studio) I've worked on, myself and many others were informed our roles at id Software were terminated as part of larger organizational changes this morning.
I had been very fortunate to have joined the studio at a point in time that felt like being there on the ground floor of something special for the studio. That feeling continued through today, just short of completing the story of trilogy. One of the truly special things about the studio was the sheer amount of skill amongst the team and the exciting and intense collaboration which is what made our games special and successful.
With these changes many of my amazing colleagues are taking their institutional knowledge and skill sets into the wider industry.
I am looking and open to what could be next in the immediate future; now it is time to put my money where my mouth is and stay focused on improving myself and what I can do to help those around me who were also impacted.
Please add me/follow, share, and check out my website. Things will be updated over time as the dust settles but it is a starting point.
Thanks for your time and attention!
Portfolio Site:
https://t.co/ipscKuhWUA
Artstation:
https://t.co/RYPg4Z8c4q
An Id Software developer claims it’s been 'nuked into the dirt' and ‘relegated to support studio size’, as 136 layoffs are confirmed at the Doom and Quake studio.
https://t.co/rPy58pJn0e
Back in the day, these were the 10/10 games that would be frontrunners for GOTY, according to journos
Nowadays, it's shit that barely has gameplay like Mixtape due to its "beautiful message" 🥴
Thank you for the retrospective on Quantum Break and calling it our "most innovative game of the past ten years" 🫶 The dozens of Jack Joyce stans on Tumblr will hopefully forgive that headline 😳
Canada is now ADVERTISING government approved medically assisted su*cide.
Advertising it.
Making su*cide look romantic and spiritual.
Dear God. Canada is lost.
Experience reality on the brink, unleash extraordinary powers, and fight for the survival of humanity in a warped Manhattan. Oh, and find your sister.
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