Dragon Breed for arcade (Irem/1989).
Horizontal scrolling shoot 'em up arcade game with a unique gameplay twist where you ride an invincible dragon while your human character remains vulnerable.
The dragon features a charge shot similar to Irem's classic R-Type.
Was popular and ported to many home computers back then, and also available on Irem Collection Volume 3 (Switch, PS4 and 5, Xbox Series X/S & Xbox One).
Just spent a few days creating a small set of advance #raygui controls to be used on my @raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each.
Can AI do it faster/better? Maybe. I don't know, I don't care.
Custom pixel-art-pont-and-click-engine prototype. Testing an idea I had for projection based 3D modeling tool to make real 3D environments that remain pixel perfect and in still images look like drawings. All of the artwork created in engine #adventuregame
Introducing SuperAstra: Edit Super Nintendo games live with GPT-6
One of my favorite ways to test new models has been reverse engineering classic games. This is hard because it's raw machine code. Astra is way better than anything I've seen.
Download and examples below 👇
here’s a quick demo of a macos writerdeck i’m throwing together with this 60fps eink display. you can see more of the ghosting in this demo, but i feel it works well enough for light typing and browsing.
Повну емуляцію апаратної платформи Nokia 6600 (NHL-10) у QEMU завершено. GSM-зв’язок працює end-to-end:
Відправка та прийом СМС
ARM → DSP → IQ → Osmocom → IQ → DSP → ARM