@LinKOpanDa@PROMlNENCES Not necessarily. Each cover will have different licensing terms. For example, you see Bad Apple on YouTube but not Spotify, so they probably don't have blanket streaming service perms.
It's still worth asking, though, especially with all the games that already have Bad Apple!
@ArtieDoko@weakestholofans Flare's a veteran of all things rhythm game and her advice is basically "This is normal. Do whatever is fun for you and don't overdo it."
https://t.co/DAVg4xry2C
@ArtieDoko@weakestholofans That's roughly what you're supposed to do in a rhythm gacha. The story gives you all the mats you need to build a team that can score 1M, and that's going to allow you to experience all the content - probably forever. Everything beyond that is what you make of it as a player.
@mikeap21@holo_dreams_en For rhythm gachas, the individual units do typically have a *brief* side-story, and that's something missing from holodori. But the main story is completely untethered from the units and everyone gets to play through it regardless of what units (or variations) they actually have.
@mikeap21@holo_dreams_en Rhythm gachas are different and expect you to ignore the majority of units. That's been the case for at least a decade now. Bandori, D4DJ, PJSK, and so on all expect F2Ps to only pull for units or groups they're truly invested in.
@mikeap21@holo_dreams_en It does, until you realize you're not meant to pull all the banners. You pull for your oshi and let everything else go by. Yes, there's a lot of units, but it's a lot of *side grade* units, and it can take years for a unit to get power crept.
@Exiled_Flame@holo_dreams_en Like others have said, this is the standard banner rate for this style of game. You're either meant to pull every time you have a 10-pull, or pull on 3 to 4 banners per *year* when you have enough saved for pity. Ultimately depends on whether you're devoted to specific talents.
@MeawchLaMirana@joelmartin13520@holo_dreams_en You're also getting 600 gems from the new songs, plus several hundred for event achievements, plus 300+ for event ranking. Plus a 300 on average amortization from the 1000 gems added to the monthly pass. I'd agree that it could still be higher, but it's not 100/10 day.
@vtange I don't think any gacha rhythm game allows you to skip auto-played songs. For group play, you get event points for the whole group's score and that can't be known until everyone finishes. And they won't allow it for solo play because then it would become the tiering meta.
@AyameChhh@YahomieButters Picking auto just makes you skip song selection. If one person picks a song and everyone else picks auto, then that's the song you'll play. You only play random if all five people picked auto.
@JoeyHeadHead@Jyorgera@KosmoKami Isn't global being a year behind JP the only reason there's a "roadmap" for Project Sekai? We're not actually supposed to know anything except the very next banner a day or two before the current ends. JP players have played that way forever.
@YahomieButters Once you get to the point that your members can start buying reduced cooldown nodes, you might want to use an optimizer like https://t.co/DzJeJCNMA7. Buying all cooldown nodes is not always optimal, because skill activations replace each other rather than stack.
@YahomieButters I feel like others may not have fully answered you. Your leader should focus on red stat/score nodes. Your members should be all blue. Avoid having your leader as a member. When buying resources, prioritize blue because you will usually have more than enough red for one leader.
I created my own mockup for a Hololive x Super Smash Bros. collab. Please enjoy my Smash announcer impression and my hours of video editing.
ホロライブのメンバーが見てたら、俺のウルトラ・アメリカな発音、楽しんでください! #hololive