This guy got an Al depth model running in real time entirely on the GPU
Konrad Reczko just made a 448×448 monocular depth model run fully on GPU with TypeGPU in real time.
The 448x448 monocular depth model reportedly runs in around 8 ms on an M4 Pro across roughly 250 dispatches.
Because the inference is written directly in TypeGPU, the resulting depth data can feed straight into the lighting pass without leaving the GPU.
Inference, lighting, and drawing all run through the same command encoder, cutting out extra synchronization and interop steps.
The result is depth-aware lighting that can run fast enough for real-time use.
Thinking orbs library is now available for SwiftUI and React Native, all for free
9 types, playground, dark & light mode, zero dep
https://t.co/k0M6LlZaK9
Collab with @a_brinza
Made a game character selection screen with GPT-5.6 Sol
Started with a few character images generated with GPT Image 2
Then asked GPT-5.6 to design a polished game character screen around them
Here's what it came up with
100 YouTube Channels That’ll Actually Make You Smarter 🎯
If you’re serious about learning faster (without boring textbooks), this list is gold.
From science and tech to psychology, finance, and creativity these channels cover it all:
🔬 Science & Tech
• Vsauce: https://t.co/7kTD638Y7E
• SciShow: https://t.co/sgRMleyMZs
• Veritasium: https://t.co/1sGWvOib36
• Kurzgesagt: https://t.co/cqeKgCnsNv
• AsapSCIENCE: https://t.co/Kz3EmQfTkd
🧠 Philosophy & Thinking
• https://t.co/lxsYU0GtB9: https://t.co/uwKwY450jy…
• Philosophy Tube: https://t.co/qtP48mgKVM
• Academy of Ideas: https://t.co/PykVKAvmkU
• The School of Life: https://t.co/pcoqPyEJKe…
• Wireless Philosophy: https://t.co/hFQsXFD66N…
⚛️ Physics
• Fermilab: https://t.co/M3cOIcq3gG
• Physics Girl: https://t.co/cGheNtkKV3
• MinutePhysics: https://t.co/zyesk6bQdN
• ScienceClic English: https://t.co/fzD1w6yUmO
• Scienceclic Universe: https://t.co/f70skjisDm…
💻 Code & Programming
• freeCodeCamp: https://t.co/NtgWP6vd7f
• Traversy Media: https://t.co/pwhSQ28bDo
• Programming with Mosh: https://t.co/xOGRQShxGY…
• The Coding Train: https://t.co/XyrUIj0sX4
• CS Dojo: https://t.co/zzbk2MZorz
📈 Economics & Finance
• Two Cents: https://t.co/0bi4z1LAth
• Graham Stephan: https://t.co/QEEbt159gg
• Economics Explained: https://t.co/EADxblNqO9…
• The Plain Bagel: https://t.co/VFGhf2cd4c
🧮 Mathematics
• 3Blue1Brown: https://t.co/qaaE29pKLj
• Khan Academy: https://t.co/bSeSyCBPDa
• PatrickJMT: https://t.co/9SxpVDH4hA
• Tibees: https://t.co/GpW22YYoc2
🚀 Astronomy & Space
• SEA: https://t.co/AzRluzxgKQ
• PBS Space Time: https://t.co/UnWLBvPu2I
• Anton Petrov: https://t.co/ORYR2sfuIJ
• Fraser Cain: https://t.co/AcRgfkfuJx
🎨 Art & Design
• Proko: https://t.co/J8ATM3FodB
• Jazza: https://t.co/MnABRJa0hH
• Sycra: https://t.co/mGKTdgYJm2
🧩 Psychology & Personal Growth
• Psych2Go: https://t.co/53CPGYKteR
• Andrew Huberman: https://t.co/AmrmQ9C25R
• Ali Abdaal: https://t.co/FVbHyXznTf
• Matt D’Avella: https://t.co/K7fAvbeC02
The internet is full of distractions.
But it’s also one of the greatest universities ever created if you follow the right creators.
📌 Save this you’ll keep coming back to it.
Which YouTube channel has taught you the most? 👇
Follow me @ameliahazelai for more.
SOMEONE VIBE CODED A FULL PC GAME
100% prompts with no code
the stack:
- built entirely in Cursor
- 90% Grok 4.5, rest Opus 4.8 and GPT 5.5
- switched to Grok 4.5 for speed and cost
- built on Godot
- art generated with ChatGPT Images through his own custom tool
Act 1 is already playable
this is what vibe coding actually looks like now
THE CEO OF OBSIDIAN JUST OPEN-SOURCED THE CLAUDE CODE SKILLS HE WAS USING PRIVATELY IN HIS OWN VAULT. 40,000 STARS IN A FEW WEEKS
5 skills. 1 MIT license. 0 pitches
kepano - the founder who wrote the "File over app" essay - dropped a set of Agent Skills that teach Claude Code to read and write Obsidian files the way a human expert would. Markdown that respects wikilinks. Bases queries Claude actually writes correctly
JSON Canvas edits that don't corrupt the file. A defuddle skill that strips ads and boilerplate off any URL and drops a clean note into your vault. He built them for himself, tested them in his own workflow, then pushed the folder to GitHub
every skill is one SKILL.md file. Drop the repo into .claude/skills/ and Claude Code picks them up automatically. No plugin store. No account. No cloud. Same idea that made Obsidian: your notes are files on your disk, the app is disposable, and the AI just learned to speak the format
the essay was called "File over app". The workflow is now file over agent
MIT-licensed. Shipped in his own name
no vendor lock. no subscription. no cloud memory. no walled garden. no pitch to raise a round
you're reading this on a device that could clone the repo, drop it into your vault, and have Claude Code editing your notes correctly before your next standup
At Uber, design source of truth was a big problem for design and engineering teams.
No one knew what the app truly looked like. So every week, a group of designers would sit in a meeting room and check that engineers had correctly implemented the Figma designs.
Now coding agents have increased the throughput of changes by an order of magnitude. Keeping up manually has become impossible.
Here we used the Revyl to map every state in Ubert (demo uber), navigating our mobile use agent on a cloud iOS simulator.
This would have taken a team of designers tens of hours to recreate by hand. We did it in under an hour, asynchronously, with a simple prompt.
Let your team see what your users actually see. Empower coding agents to ship a delightful experience with no blindspots.
Get started with our free trial and create a map for your own app.
I learned this the hard way: do NOT use SwiftUI if you want your app to look and feel amazing. At least when coding with AI. (sorry, Apple colleagues reading this 😅)
I'm sharing my process vibe coding this calorie tracker. I get a lot of questions about the fluid transition in the video. Here's the whole story.
Initially, Claude built the grid with SwiftUI. It was quick and easy, and looked good! But the transition to the day view was a boring navigation push/pop. No fun. I wanted something custom.
I asked Claude to make it a fluid transition that remaps the food tiles from their source to destination positions. All hell broke loose.
Claude tried a bunch of horrible things. Initially it used matched geometry effects, which worked OK but didn't lend themselves well to gesture-driven animations. So it resorted to SwiftUI preference keys + geometry readers to figure out the source and destination positions and calculate the interpolated position based on gesture progress, coordinating across grid and day views. But this meant it had to write a custom layout because it couldn't reposition tiles inside the native SwiftUI grid. And it had to do an awkward handoff between views, which always created ugly pops or jumps. And don't get me started on trying to put it on a bouncy spring, that only made the math 10x buggier.
Fortunately, Claude Fable was smart enough to see that this was becoming a disaster (and discover most of the issues itself, in the simulator), so it pivoted away from SwiftUI. Opus might not be so wise, so you'll have to pay attention and intervene.
Ultimately, it rewrote it in plain UIKit and everything turned out great. After that, we moved from 2D images to 3D assets, which introduced a new set of performance challenges and yet another rewrite to a single Metal layer, which is what you see below. I can write more about the 2D-to-3D saga if anyone's interested.
If I were to do it again, I'd just say "Don't use SwiftUI" from the very first prompt, and save a few hours of headaches. SwiftUI can be amazing for a human iterating directly in code. But agents don't benefit from any of its advantages. Plus, agents have seen decades of UIKit training data, so they're great at writing it, and it's far more flexible.
Here's hoping we see more agent-friendly iterations of SwiftUI in the future. Till then, I'm probably going to avoid it.
🚨 Maximum Ingenuity 🔥
He transformed his ordinary computer keyboard into a working steering wheel + pedals… all in LEGO!
From simple keyboard driving to real directional control and accelerator/brake pedals.
Pure creativity. Absolute DIY genius 😱
#LEGO#SimRacing#DIY#Genie
This is how my threejs city demo handles thousands of interior mapping windows:
Presenting Three Fenestra 0.3.0! 🪟🌇
Create thousand of windows with one draw call, with GPU per-window lights and distance LOD
Also, new sets coming soon™️ for more window variation