When you realize your roll is the Booker and you bully some of your players into becoming Referees, that's when your AD&D Clubhouse really starts to sing.
#thanksBDubs
@OD_RPG 5e could be find, just PHB (2014) with no optional features. But AD&D 1e is objectively better in everyway, fixing every one of these problems and then some.
So what I see is...
1. "Roleplay" maximizers remove a mechanic (morale checks, domains, mass combat)
2. They complain about the consequences of that removal.
3. BROSR guys (and others) explain clearly why the mechanic was there originally.
4. "But my roleplay!"
5. Repeat
@AlchemicRaker@MrBCWalker Ran my first game using Chainmail last month for a large scale AD&D fight and it took all of 15 seconds to see how well the two fit together.
"Players should need my permission to counteract the stuff I inflict on them so that I can turn curing them into hamfisted story quests and impress them with my sense of the dramatic."
@FloodedRealms RPGs are notoriously difficult to define. But the modern game form developed as an element of wargames campaigns.
Wargame campaigns are played on a longer timeframe than baseball, so the elements may be more diffused over time.
@FloodedRealms Roleplaying is making a decision for a character when those decisions are different from your own. RPGs are therefore also a sub game within the larger game of fantasy wargames. They are, of course, not excessive to wargames. Just like Catch is part of Baseball AND Football.
@FloodedRealms Actually an even better metaphor.
Baseball is a meta game composed of many subgames, including Catch.
Fantasy wargaming campaigns are a meta game composed of many subgames, including fantasy adventure dungeon exploration (D&D)
@RumpDM@Otherworld_74 Then yes! So far we've used AD&D with mass scaling twice, and then Chainmail once last night. I'm still a noob at running AD&D combat, so I'm figuring out where the break over line should be. But even one test made it obvious AD&D is designed to be Chainmail compatible.
@RumpDM@Otherworld_74 Possibly. Jeffro's rule was 10:1 scaling, and average HP and weapon damage for each individual man at arms? But otherwise standard AD&D combat?
@MrBCWalker My players are more in for intrigue than war. But there are layers and layers of plots and betrayals that could never be in the conventional story game. They only happen when a dozen people really want to win and keep betraying each other to get it.
@TheBasicExpert1@cirsova I'm getting closer and closer to low / 0 prep, but I'm doing that because of AD&D and because the Bros talk about it and I want improve, not pretending that I've somehow invented something.