@KwesiHubert Testing the waters by dropping a deeply destructive, maximalist bill just builds anxiety, erodes trust, and forces citizens to constantly defend themselves from their own representatives.
🤨"How much power can we grab before they notice"
@KwesiHubert I'm speechless. Thought and intelligence that went into the bill tells you the kind of minds and intents we have in that occupant.
I hope these bills from the ministry are just for trends.
Getting public reactions through such a sinister bill is not helpful for national growth.
Casually rendering ~a hundred million triangles, in the browser.
All thanks to @sea3dformat's cool Nanite-style renderer for @threejs.
I've added GLB-to-meshlet and PBR rendering to it, very exciting to see where this is going!
Integrated GPU Compute compositor & upgraded LOD system. Engine now supports splines for roads and shapes for terrain pads
Powered by the packages I released:
-@interverse/three-terrain-lod
- @interverse/three-layered-material
https://t.co/Tr7Dkz4AEA
#DevLog#Threejs#WebDev
@mustache_dev At this point, this is the most realistic threejs game i have seen so far. 🔥
Would be cool to have a similar gameplay like split second game
I asked Claude to make Forza Motorsport 8 in the web with threejs and here's what I got !
Listen to the sounds as well.
Devlog below 👇
#threejs#gamedev#indiegamedev
@schizodio I noticed that https://t.co/4Pt4yNJ6Ii does not have a native heightfield shape so i used chunked tri-mesh collider based on the terrain heightmap