The project tries to create Open Software and Open Hardware environments, to define a programming and robotics classroom for schools, for 6 to 18 children.
Testing out some new movement physics today… Arthur’s going for a dive!
Backgrounds and sprite art from two fantastic classics. https://t.co/fe9JTHoPXR https://t.co/4HaLmtmi5l
#RetroGames#FanArt#GameDev#PixelArt#RetroGaming
Here I am again! I've been back to working intensively with @MSMakeCode Arcade and @TiledApp .
Backgrounds and sprite art from two fantastic classics.
https://t.co/fe9JTHoPXR
https://t.co/FgtUjtzz7S
Here's a little glimpse of my progress!
#fangames#retrogames
I’ve started working on a utility to handle multiple layers of ZXP files (#ZXPaintBrush) with transparency support. It automatically calculates the tiles and the number of unique ones, so I can stay within the 255-tile limit.
#ZXspectrum#pixelart#retrogames#fanart
Wrapping up the week with multi scroll movement tests. There are some sprite artifacts, but it’s already looking promising.
#gamedev#retrogaming#zxspectrum
In screens prepared with #ZXPaintbrush, color handling can be tricky. Especially when testing movement with #GuSprites and #ZXBorielBASIC. I used AI to generate a script that converts a ZXP into a visual 8×8 INK/PAPER + collision view, making it easier to spot what needs fixing.
This week ... experimenting with different ways to implement horizontal scrolling.
Compatibility with the #GuSprites (@gusmanb) Tile map methods and acceptable performance.
All powered by #ZXBorielBASIC (@boriel)🕹️✨
First day of the year, working on more proof-of-concept tests.
• 16×24 px sprite
• Multicolor game screens converted to tile reduction
• Sprite animation 🎮
#ZXBorielBasic with #GuSprites
Hi again! Over the last few days I’ve been working with @TiledApp to design 8-bit games for the #ZXSpectrum.
This is a first proof of concept. The map was taken from a #GameBoy game on @SpritersRes and converted using #ZXPaintbrush.
More level design tests with @TiledApp . Adding new possibilities to extract a JSON file that defines the behavior of the sprites in the level.
#fangames#retrogames
Setting up the stage for #MUGEN-style characters! @TiledApp gives endless possibilities depending on the kind of retro game you’re building.
#fangames#retrogames
Here I am again! This time trying out Fighter Factory Studio — thanks to M.U.G.E.N. Archive, there are tons of assets that could be converted into Retro 8-bit games.
Turning high-quality graphics into 8-bit resolution is quite a challenge!
#MUGEN#FighterFactoryStudio#FANgames