@digitalplankton Thanks for your support! Regarding the text scaling issue, if that still happens in 1.12 please open an issue about it with a screenshot, thanks!
Tiled is back in Google Summer of Code! We’re looking forward to mentoring several contributors this year and are also looking for additional mentors. If you’re into C++/Qt and want to make an impact, read more here: https://t.co/aRFeQZ9oPq #GSoC#gamedev#opensource#cpp#qt
Excited to welcome @TiledApp as a participating organisation for Winter of Code 5.0, organised by GDG IIIT Kalyani❄️
It is a GSoC organisation and a widely used open-source map editor trusted by developers worldwide.
Check out our socials for more updates.
#WinterOfCode#Tiled
More level design tests with @TiledApp . Adding new possibilities to extract a JSON file that defines the behavior of the sprites in the level.
#fangames#retrogames
Wow, it’s been ages since my last post!
I haven’t been idle, though — been working more behind the scenes on my projects.
Recently, I’ve been diving into @TiledApp to learn how to use it and start building games. 🎮✨
#tiled#fangames#retrogames
Tiled ( https://t.co/JjnOTcOmBy ) downloaded from https://t.co/ClbJeTf944 looks pretty nice for building maps. Here's some pixel art map sprites I've drawn in photoshop put into a map.
I haven't actually used this to create maps, per se, since this tileset isn't finished, but Tiled is a nice tool for proofing, anyway.
This week at #GauntletAI I made a pair of extensions for @TiledApp! Working together, they can classify tiles based on how they look, and then use those to generate maps based on natural language from the user! https://t.co/EfI1NrP3DZ
This month I've released Tiled 1.11.1 (https://t.co/yjKxPZ2K6j) and Tiled 1.11.2 (https://t.co/uOQLG9TWmn). Apart from various bugfixes, noteworthy are support for loading @aseprite images (based on https://t.co/GYXlCnFxhb) and an updated exporter for @GameMakerEngine! #gamedev
@MrmoTarius Great detail and thanks for sharing!
Btw, I'd suggest setting a "Drawing Offset" of about -17,75px in the Tileset Properties, increasing map tile width to 470px and reducing "Hex Side Length" to 230px, to better align these tiles to the grid. :-)
Tiled is participating as organization in the Winter of Code 4.0 (https://t.co/xPfRDpX4Ns). If you're interested in doing a 2-month project contributing to Tiled early next year, there's still 9 days to sign up! https://t.co/0cmPnuhKCV @gdsciiitkalyani#winterofcode#opensource
Get one year unlimited access to all CraftPix assets for just $24! https://t.co/4SsYqiKQa9 (Black Friday deal, affiliate link). Many CraftPix assets ship with Tiled example files to ease setup: https://t.co/9eHdiujaPa @craftpix_net#gamedev#indiegamedev