One of our crazy programmers is trying to implement full body physics + full body IK. How that would actually run in a multiplayer game remains to be seen. He says he has ideas about how to optimize it. But if it can be made to work then all this sort of stuff would get very interesting.
@Matavatar@ControlledPairs That would work on flatscreen. For VR we're leaning in the direction of having a wound that's there so that other players can see it and help or hinder. And a UI (unfortunately) so that the player can interact with it once they're somewhere safer.