I’ve finally launched a Substack! You can find me on Discord, but that’s meant to be a safe space for fun and escapism. My Substack is separate, featuring more controversial topics: politics, religion, cultural drama, writing etc. I hope to see you there!
https://t.co/fe44wHkl6S
@CaptRidicule@007 My absolute favorite Q scene. Waiting for those moments was a fun preparation for the real stuff going down after a cool opening and setup. Excellent way to balance the vibe and Desmond nailed it every time
@RED__616 Video games and movies have gotten to the point of the comics they’re based on, where there’s no perfect consistent canon among business daddies, developers, directors, or even characters. The Deadpool movies satirize this. That being said, this Wolverine game looks disappointing
@CultureCrave So many missed opportunities to set this apart from the typical linear third person button masher. Looks cool, but good grief…couldn’t they have done something like have Jean drag him to the beginning of the level to recover and “dying” means more enemies/more challenge 🤦♂️
@CultureCrave So many missed opportunities to set this apart from the typical linear third person button masher. Looks cool, but good grief…couldn’t they have done something like have Jean drag him to the beginning of the level to recover and “dying” means more enemies/more challenge 🤦♂️
@TheMG3D What’s strange is this math doesn’t include higher priced versions of the game, but also the cameos and product placement as well as some of the other marketing and general clout. Maybe it’s an “Uncharted meets Hitman” ripoff or something, but it has aura which is lucrative.
@LOVETHEW0RLD 💯… all of the puzzles and understanding how to spot patterns and problem solve like back in the day if a wall was off-color you’d know something was behind it, feeling weird when the interact button isn’t E or shoot isn’t R2 or whatever. That’s historical experience.