Adding basic support for visionOS to my custom engine was a breeze. Still plenty of work to do to get full immersion working, but a very promising start!
Unity Polyspatial is much more than than a build target, and it will be needed to deploy apps on the Apple Vision Pro.
It enables Unity content to run in a shared rendering environment, while preserving existing app logic.
Here are some highlights from @vvuk's superb #WWDC talk.
NEW VIDEO - I got to try Apple Vision Pro and ask a ton of questions! Here is everything you need to know (for now) about Apple's new $3500 VR headset: https://t.co/qI2VBRo06F
Probably the best thing you'll see today.
In 2017, a group of developers hilariously competed for who could create worst volume control interface in the world.
The results 🧵
1/22
Just found out I've been laid off at Meta. As a result, I'm actively seeking my next opportunity.
I've been writing about games, tech, and VR in some capacity for over 10 years with xp in journalism, tech comms, PR, marketing, dev rel and more.
If you have leads please lmk! 🙏
Shading with polyhedral lights is expensive if you use one polygonal light per face. Integrating over their silhouette instead is significantly faster. Check out my bachelor thesis, blog post and @Unity3D implementation:
https://t.co/8yR51BAgUN
(hallucinations on) The rendering of #Cyberpunk2077 This took way too long. An entire day just to write it up, it's past midnight, time to sleep. Enjoy! https://t.co/SBZXWB5FAA
Just checked out @github codespaces!
And I have to say I am blown away 🤯
1. It has full blown support for running a complete linux environment. So VSCode runs so smoothly.
Continued in thread...
#github#codespaces#javascript#developers
@mrsauravsahu@kubernetesio@mrsauravsahu Don't know if you have gone through the interactive tutorials on the official website yet but they helped me a lot when I was starting out
https://t.co/3zd2oRiAvf