When the world seems close to pear shaped,
When leaders fill you with despair
When things look dark and dreary
And love seems far too rare -
CUDDLE A DUCK
[ It works ...]
RIP Sam Neill
Damn this one hurts. Grew up on his films and Jurassic Park is still one of my favorite movies of all time. Also just a genuinely nice person by all accounts.
RIP legend 💔
Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️
This brand new expansion for The Witcher 3: Wild Hunt will take you to the Path with Geralt of Rivia once more. It’s being co-developed with @Fools_Theory and is coming to PC, Xbox Series X|S, and PlayStation 5 in 2027. Stay tuned for more information in late summer. ⏰
You might have heard the rumours, it's time to reveal what we are working on.
🗺️ An open world Middle-earth RPG.
⚔️ A new Kingdom Come adventure.
We’re excited to tell you more when the time is right.
#WarhorseStudios#Annoucement#lotr#KingdomComeDeliverance
#CrimsonDesert has sold through over 5 million copies worldwide!
Thank you to every Greymane who has joined us on this journey, experienced the world of Pywel, and supported the game. Reaching this milestone would not have been possible without your support and we are truly grateful 🙌❤️
Biggest point of ‘I Swear’ inspired by John Davidson, that goes viral was this scene, for a reason. It's trying to normalize tourettes and explain to people that they can't control it. Forcing a person who has tourettes to apologize for every single thing is hell, shame on you.
Today is the official release day of the Clair Obscur: Expedition 33 vinyls and CDs. 🎶🎷
From the bottom of my heart, thank you for welcoming the music of Clair Obscur: Expedition 33 into your daily lives.
I’m deeply grateful to every person who made this physical edition of the music possible, thank you so much.
It feel a little surreal to see and hear the vinyls spinning on your grammophone.
It’s an immense gift and an honor to share our music with you.
Thank you for this unique bond that connects us through music and videogames.
Take an epic journey into a lost world in THE DINOSAURS, a new documentary series narrated by Morgan Freeman, premiering March 6.
From executive producer Steven Spielberg, Amblin Entertainment, and the award-winning team behind Life on Our Planet.
🚨: Mariano Barbacid, who discovered the cure for pancreatic cancer needs 30M€ to start the clinical trial in humans against pancreatic cancer. It has already managed to eliminate the disease in mice.
https://t.co/xXRgRbGogL
I don’t like people shitting on things others have created. Putting something out into the world makes you vulnerable, and that alone deserves respect, even if you dislike the creation. It’s easy to destroy things, it’s a lot harder to build them. The best critics understand this. Even when they’re being critical, they do their best not to be hurtful.
Tune in on Monday, January 26, at 10am PT for the Highguard Launch Showcase⚔️
Here, we'll share an in-depth look at Highguard direct from the studio, featuring a full gameplay deep dive, year one plans, and much more.
👉https://t.co/zm4I62mMpI
Fable is coming Autumn 2026.
Become the Hero you want to be in an immersive open-world action-RPG where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed.
✨ Wishlist now:
@Xbox: https://t.co/Ik4b8zyrqG
@Steam: https://t.co/h32zHJPzSs
@PlayStation: https://t.co/1QfJMBqHv6
#Fable #FableTheGame #DeveloperDirect | @WeArePlayground
It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!
Holy fuck guys we’re not "pushing hard" for or replacing concept artists with AI.
We have a team of 72 artists of which 23 are concept artists and we are hiring more. The art they create is original and I’m very proud of what they do.
I was asked explicitly about concept art and our use of Gen AI. I answered that we use it to explore things. I didn’t say we use it to develop concept art. The artists do that. And they are indeed world class artists.
We use AI tools to explore references, just like we use google and art books. At the very early ideation stages we use it as a rough outline for composition which we replace with original concept art. There is no comparison.
I talked about how we use ML here if you would like to know more:
https://t.co/41KPNjaqI7
We've hired creatives for their talent, not for their ability to do what a machine suggests, but they can experiment with these tools to make their lives easier.