Interest in ai music/daw production, ai art & video. Here to enjoy other ai producers amazing directed works, maybe share some of my own experiments. Take care.
ComfyUI just got a serious NVIDIA upgrade.
AetherScale brings GPU-native video upscaling, restoration, HDR-style enhancement, temporal motion analysis, and experimental DLSS 5 Neural Rendering into one node pack — built for long videos without turning your drive into a graveyard of multi-GB cache files.
RTX gang, this one’s spicy. ⚡️
https://t.co/5lulfGdfMJ
Hermes Desktop now sets up local models in one click.
It automatically reads your hardware, picks the best model for you, then downloads it and configures the runtime.
@StarkIndustriis@Griff_ Imagine thinking graphical limits and compromise is charm. Bro thought the the devs had access to realistic graphic and just chose not to for the "charm"
@IREWolfman@K__Med You mean the technical limits, the horrible approximate lighting has fooled you unto thinking it was the devs intent. They did the best with what resources they had available to them.
@Terak404 This is just a lighting change, since most games have horrible approximate lighting. It didn't change his face proportions at all, just the lighting and material, unlike a beautifying instagram filter.
@T870G@SVegvari The vanilla game is the result of technical limitations. It's was never their vision. If you want their vision you can watch the teaser cgi trailer.
@SpaceofCaseLace@SVegvari Technical limits are not the devs intent. They do the best they can with the hardware they got. You think devs have access to realistic lighting/materials and choose not to?
@XelastormGaming@SVegvari I didn't say gameplay. I stated that it was their vision for the world. All visuals are a style. You think the devs has the capability to produce a realistic game and chose not to. The final game is much worse, due to limitations. Watchdogs is another example.
@switchplayed_@Azadux It was never a developers art intention to limit the visuals and use approximate lighting. Devs had to scrape and optimize to get the result. Look at cgi trailers or renders for the true vision.
@ScreamyBeaner@Phroster2 They already look the same, graphical limits with approximate lighting and glowing faces, hard edge hairlines etc etc. It was never the devs intention. Specially when the game aims for realism. Look to the concept cgi renders for the vision, not the watered down console graphics.
@mufcfan_nl@AliBoPenRu@wangyongcong@gameunlocked26 You doing good? I don't need to resort to violent outbursts to communicate. The fact you assume it's a universal test means your comprehension needs more work. It's just a simple "test" many have failed over and over again. This clip above may be a standard mod after all. :)
@szspagna@JoeWilsonEQ1 Nvidia should have shown a ground truth full render, then show these before and after result. People keep thinking the before is how the face should look like, when that a wrong assumption.