TLDR: I just played streets for 11 hours straight and it just ended the wipe for me. Be back when there's some interested events/prewipe in a few months.
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For those asking about BTR task videos and whatnot here's an update. I don't care to do them or continue playing tarkov at the moment.
Actually playing Tarkov normally really fucking sucks now and I hate to see it. (Has nothing to do with flea)
Been really hitting Tarkov hard for several hours straight every day for the last few days and this has easily been the most I've played of any wipe in years. Haven't streamed at all because I thought I would enjoy it more and I did I played a lot. I actually woke up and wanted to play for several days in a row.
The significantly increased play time has shown me the true problems are unavoidable now. Every raid I know exactly what will get me killed when I do or there's something out of my control causing me to not progress.
I have had no issues making money or getting gear the only interesting things left are the bosses and the fights with players.
Bosses: Don't spawn and when they do I'm the furthest away possible in a spawn that is trapped on multiple sides even on the biggest map in the game. Pitiful.
PvP: The majority of deaths are laggy to the point I'm surprised it's not the main topic right now even over cheaters. But yea I see them practically every other raid as well.
On the lag side of things I'm curious if it's a me problem but I seriously have the majority of my fights against other players become slideshows or freeze mid snap. The thing that really drives this hate home for me is the constant times I have had players in my crosshairs and they rubber band/freeze/jump across my screen. Horribly depressing.
I've clipped a lot of this and might make a video idk I don't think it will help anyone or change anything. The drive to want to see what ref 4 has has kept me around but it's dying/has died.
I'm trying to kill 3 Kollontai and 3 Kaban guards for ref. I spent 11 hours straight today playing streets and I've run out of other tasks to do there. Kaban spawned once, I killed one guard then another shot me through a box instantly where I have one frame of him being on my screen. The last several raids I've spawned next to courtyard every - single - raid fighting/dying through players on both sides before I move 100 yards.
I want to make sure I build up the hate so I can stay away from this game for several months again and not miss it.
This isn't a good hate it's a depressing/real one as I realize they aren't going to reach even 50% of what I had envisioned for the game all these years. Playing this much streets has really driven that home for me as we have even just recently heard they're thinking of splitting it.
Sucks to see it happen.
I've wasted enough time with this game this wipe back again for the next one OR if there's some interesting events o7
@Darcomanna@GloriousE1@nikgeneburn I totally agree with you. I would have no problems with the flea being gone. I’ve enjoyed this time, and would love to see it stay. Unfortunately the average player just can’t keep up.
@Darcomanna@GloriousE1@nikgeneburn Eh not exactly. We’re not even considering the topic of PVP in this. I’m not even considering how many time a these people will die. I’m talking rng alone. Some people want the pvp but also want to be able to easily lvl without putting 1000 hours in a wipe. It’s all about time
@Darcomanna@GloriousE1@nikgeneburn I get what you’re saying because I agree. I have more fun without the flea tbh, but a large majority of players don’t want that struggle but still love what Tarkov is
@Darcomanna@GloriousE1@nikgeneburn I think the main issue is this game takes so much time for newer/casual players. People don’t want to work all day and then come home and MAYBE get one quest done in a 2 day span just cause they can’t find an item. I know it’s wild but I’m still looking for a toothpaste 100 hr in
The Found in Raid feature was a terribly designed solution to multiple real problems. The community has been raging back and forth, for years, about how this moronically designed feature should work, rather than looking at the core problems and thinking about what the proper solutions should be. We're sitting here arguing AGAIN about whether Nikita should put vanilla, chocolate, or raspberry frosting on top of a massive shit-cake, without recognizing one of the options all along was to have three different non-shit cakes with each flavor, so everybody can be happy.
Deadly is 100% correct here, so many people are oblivious to the history. I personally believe the issue is one layer deeper than this though, which is why the entire conversation is, for like the 10th time in EFT history, missing the forest for the trees.
In 2019, I recommended a much more coherent, yet still simple, design that would address most of (if not all of) these issues AND allow for other cool features as well.
The historical FIR feature was a hobbled-together mess that made zero sense. Crafted items = FIR? PMC items looted in raid = NOT FIR? Item looted but you died = NOT FIR? Quest reward = FIR? Item your friend found in raid and dropped you = NOT FIR? Item someone else found and sold on flea = NOT FIR? Found an item in raid but extracted too soon = NOT FIR? Why is this one boolean value trying to keep track of a dozen different states? People apply logic to the feature as if the name of the feature described exactly what it meant, which it NEVER HAS. They say "but you found it in raid, so you earned it" without looking at all of the situations where you found something in raid that you earned and it doesn't count as FIR, or all of the cases where the item never existed in a raid at all, and DOES count as FIR.
Imagine if instead we tracked where an item originated, (the map, trader, enemy type, craft, quest reward, etc.), how many raids it had been in, how many times it was sold on the flea, how many players have owned it, etc... Literally only a few extra BITS of data, we would know infinitely more about that item and could determine what you would/should be allowed to do with it.
Case 1:
For example, let's say right now we have a quest requiring you kill Killa. If you and your 3 homies are all on this quest together, you'll have to find him and kill him as a group, FOUR TIMES AT LEAST, ensuring that each of you gets the killing shot at least once and none of the people who have done it already accidentally does. This is boneheaded design.
If Prapor wants you to kill him and to prove you got the job done by bringing back a souvenir, who cares who got the single killing bullet? Prapor certainly wouldn't... You could work together to kill him and you get credit for it when you turn in one of his items - his gun, helmet, face shield, or body armor... As long as the scavSpawn=killa, raidCount=1, saleCount=0, and ownerCount=1, you can turn in the item and get credit for killing him. This makes far more sense in the LORE of the game, is much more immersive, and makes much more sense from a design perspective.
Case 2:
If BSG doesn't want you to be able to sell crafted items or quest rewards on the flea, but DOES want to allow you to turn in crafted items for quests, this is trivial to do when you're not overlapping one boolean value on top of all of these different mechanics. Having different flags tracking different item states is a far more elegant/flexible solution.
Case 3:
You spawn and quickly run to the Shoreline resort, and get lucky enough to find a red keycard. You decide to make a quick exit with this insane find, but because you didn't get enough XP or stay in long enough, you get a run through, so it's not considered FIR and you miss out on tens of millions of roubles. Why? You found it in raid and survived with it. The reason why you don't get to sell it is because Nikita disliked players back in the day boosting their survival rate stats by spawning into factory and immediately extracting, so he added the run-through feature to combat that, and then literally years later tacked that feature on to the FIR feature, linking the two bad designs together. Because of bad design, suddenly the hardcore game where extraction is all that matters becomes about hiding in a bush or looting some random trash just so you don't get cucked when you exfil too soon with the 1/10,000 raid rare item.
"Found in raid" does not mean that you found it in raid. Plain and simple. People are arguing as if the most important thing to them is that people "earn their loot" and are acting as if that's what being "found in raid" means, when they are very obviously not 1:1...
If the EFT community ever hopes for progress, y'all need to stop debating which flavor shit cake you want, and recognize there are better solutions out there...
@tarkov Make all gear going into raids FIR and keep the requirement on the flee. This will have the same effect but keep hatchet runners from assing all the loot in the first 2 mins of the raid.