We'll start from the point where everyone will begin. On your very first log in, you will be given the basic gameplay instructions. We want our players to understand the game from the moment they open it!
#Instructions#Mobile#Gameplay#Gamedev#IndieDev#iOS#Android#Unity2D
On mobile there are many different screen sizes and resolutions to account for. Color Bouncer is dependent on the player being able to react quickly, so scaling was very important to get right.#GameDev#IndieDev#Mobile#iPhone#Android#Unity2D
What we ended up with is a system that allows players to play whenever and wherever they want, without fear of losing their progress. In addition, they can play with the same account on multiple devices.#iPhone#Android#Tablet#GooglePlay#GameCenter#IndieGames
After a bit of thinking, we found our solution by saving player data when internet is available, but not resetting local data when it's not. Players are free to continue right where they left off, even if they cannot connect online!#ProblemSolving#iPhone#Android#Unity2D
Some of our biggest goals are availability and reliability. To achieve these, we had to find a way to back up player data online, while still allowing them to play normally when an internet connection is not available.#GameDev#IndieDev#iOSGaming#AndroidGaming
Initially, our biggest road block was uploading a build into the app stores. With Color Bouncer being our first app, we had no experience and a lot of questions. We'd love to share what we learned with anyone who may have questions of their own!
#gamedev#learn#indiedev#mobile
First, let's get up to speed on exactly where we are right now. Active development is done! We've been in closed beta on Android since December and iOS since January. We are currently working on minor bug fixes, and hope to be cleaned up entirely by the end of the month. #mobile
Happy very late (and busy) new year! It's been a long time since our last post, and we owe a few updates on the state of our development progress. Starting today, we will be posting through the week about all that has happened since August. #gamedev#mobile#iphone#android