@Amenomey2 Thank you for your feedback! I invite you to send us a DM to follow up on this. Restarting the third person character systems from scratch is already on our roadmap and we want to be sure what you're experiencing is being fixed.
@eLiXrSabi Great video, thanks for playing! The reason the missile killstreak doesn't work is that we've only implemented the UAV and the Nuke at this moment. We're working on adding more at this very moment.
@thatdudesteezy This will come in the future but is currently not our priority. Once we have polished the core of our game, we'll definitely get to features like this!
@3d3nFPS The second clip looks more like a collision error at first glance, which is one of the reason the game is currently public. Two thirds of the maps including this one were made by a single artist and thus mistakes like this will happen. We note them and do our best to fix them.
@3d3nFPS Thanks for your feedback! We acknowledge our game isn't perfect, but we don't really have any bloom mechanic. We've just rewritten our entire weapon balancing system (that includes how we measure accuracy) which is what you're seeing wrong here for the most part.
@vojtech_jilovec Thank you for your feedback! We're starting the process of raising the quality of our assets and animations. It takes a lot of time to bring original quality weapon on the platform while maintaining good performance. This is the best we could do to get a playable game quickly.
@ReconWasTaken We really want to move up to 16 players in the future but for now it is very difficult because of the performance drawbacks. Also, judging on our analytics, people don't like the bigger maps (and don't use a good portion of where we expand).
@thegoldenyou Thank you for your feedback! We're currently rewriting every system we have related to spread/recoil and general balancing at this very moment. Throwables will also be updated but possibly a little later.