We as The Dead Pixel Society honor the humble pixel with desktop icon creations we would've designed the past 18 years, via 1996 ResEdit-esque constraints.
With the #DeadSpaceRemake releasing tomorrow, here's an old piece I wrote on the 3rd game in the (original) series' phenomenal diegetic #UI:
"The Usability of Video Game Design":
https://t.co/tRoRGTgDUL
#pixelart as a medium of visual communication; not common beyond #8bit gaming now. The inherent constraints are exciting to design within.
8 yrs ago @RIPixelSociety & I released our homage to Macy’s Thanksgiving Day parade: the #PixelParade.
A few from @mathewhalpern & me: