The aim of the MK Starter Kit is to provide a fast, free, cross-platform and open-source alternative to RPG Maker XP and Pokémon Essentials, while still using Ruby. It will have an editor similar to PRG Maker but customized entirely with Pokémon in mind.
Going forward, this Twitter account will no longer be used for sharing updates. Please join our Discord server to stay up to date instead: https://t.co/hSGZUn3jYx
It may not seem like it on Twitter, but we have made great progress in 2022. In fact, you can expect a public release in 2023! Whether this is achievable will become clear towards the end of next year, but the work that we’ve projected that needs doing would allow it.
Happy birthday! The MK Project has officially turned a whopping 4 years old today, and it's never been in better shape! Here's hoping we'll have a public release in 2022 😉
The project went into hiatus due to time and motivation issues, and this solution allows us to still make use of most of the work put into the editor, which is also the most revolutionary part of the project. And as the editor catches up with Essentials, they can evolve together.
After a hiatus of more than a year, now one month before our 4th anniversary, development has started up again! Our goal has slightly changed though: we will now be making only an editor for the existing Pokémon Essentials framework. Expect more updates soon!
¡La versión 18 de Pokémon Essentials acaba de salir al público! Si os interesa ver los cambios que trae, podéis pasaros por el changelog de la Wikia. ¡Cualquier duda, os leemos en los comentarios o en el Discord!
https://t.co/NMzvd1OIml
I've re-released Essentials v18 with a couple of extra bug fixes relating to editing PBS data via the in-game Debug menu. If you've already downloaded it, you should get it again.
MK is on hold for roughly two more weeks due to #RCGameJam6, but we'll be back with exciting stuff to share afterwards, and pick up development again at full speed!
@ZorenSosa User-friendliness and intuition has always been one major cornerstone during development, so we hope that it'll be more user-friendly than RPG Maker XP!
@RuruKawaii123 An event's graphic is snapped to the bottom center. This might not be ideal for NPCs, but does have applications for non-NPCs, e.g. a 2x2 boulder or snorlax event, or a large building that can change state/disappear.
Technical update:
While working on the battle system, we ran into a mysterious bug in mkxp that we couldn't fix. This prompted us to reconsider mkxp, and have now dropped mkxp entirely. We're now using odl, the same graphics library that the editor uses.
peridot is the brand new library that the Ruby game uses. peridot is to this project the same as mkxp was previously, and what RGSS is to a standard RPG Maker XP/VX game. This "peridot" is what uses odl, and essentially provides a binding between Ruby and the C# graphics.