I hope you never see this crash screen, but it's pretty fantastic to be able to create @OmniFocus tasks for uncaught exceptions, then get right back into the game.
Today I'm going to an indie dev meetup to show Yomi to other people for the first time. Very excited, and this has motivated a lot of polish around the beginning of the game 😌
I've been programming for a very long time, but there's no escaping these stupid bugs. Should be "|| item == self.witchHat" of course! It manifested in a weird way: once you acquire the hat, items would stop animating into your inventory on pickup
@HowToMakeAnRPG I think I’m going to steal <fast> and <slow> for myself! Here’s an idea in return: special tag to embed a character or item’s sprite.
@Yuutokun116 I did that too, it works very well! One thing I didn't realize beforehand was how many, if not most, Pokemon have different names. eg. Pikachu is the same but Magikarp is コイキング
It's such a small thing but I fixed the oldest bug in the app, which has persisted since day #3 of dev. When the circular layout doesn't fit it'll reflow to a linear layout.
@searls Neat! For the SRS, I recommend the SM2+ algorithm, which does a good job of handling irregularities like reviews on the wrong day. The synonym forgiveness implementation is interesting; I suppose you don't penalize for it?