After a lot of delays and life events happening, I’m happy to announce will finally officially release on Android and iOS March 1st!!! I’m so excited to finally have something out there!
check the site too! https://t.co/pK3SgB8Iup
#gamedev#IndieDevWorldOrder#mobilegames
Hi all! Back for my yearly project drop lol
Started a podcast with some friends where we banter and talk about the craziness in the world. Check it out! https://t.co/kRRV7QVoWv
Or give my other account a follow! @salt_toc
I had the pleasure of working with @evanwardell for #GlobalGameJam2020 and he composed the music for our game bodybuilders.
The main theme goes unreasonably hard so give it a listen!
Good news everyone!
#RADARjAM IS OUT NOW
It's time to play the #1 Action Packed Radar-Based 2D Arial Dogfighting game of the summer!
Steam: https://t.co/WwccbUFtAl
Itch: https://t.co/ZvuwSODtND
#indiedev#indiegames#indiegame#shmup
TOMORROW
It's time to play the #1 Action Packed Radar-Based 2D Arial Dogfighting game of the summer
RADARjAM
VoxPop:https://t.co/foXszh0Wgk
Steam: https://t.co/WwccbUFtAl
Itch:https://t.co/ZvuwSODtND
@ravinwashere ALSO break out complex Boolean logic into its own variable before your if/else statements and name the variable after what is happening in a true or false case
@ravinwashere The biggest one for me was when I learned that you should focus on making your code self-documenting instead of writing comments for everything.
You should, of course, still write comments for complex bits of code. But accurate function/variable names provide context