Just tried #Battlefield6 again after 6 months of absence - to test out Golmud. 5mins in and already uninstalled again. Air vehicle resupply still not working, still no air radar, still no jet unlocks. What has happened to DICE & the dev team, seriously. This is just a joke.
@smliiga On se hyvä, että Tapparan taitoluistelijat eivät kertaakaan pelissä: kampittaneet, antaneet poikkaria, ollut 6 pelaajaa jäällä, huitoneet, koukanneet... Siitähän olisi jopa voinut joutua tuomarit antamaan jäähyjä. Mutta onneksi linja on sama kummallekin - eikun.
Sooo no vehicle overhaul in the next #Battlefield6 patch? Haven’t touched the game in a few weeks, and in all honesty - have not even felt interrsted in hopping back to the game. Maybe after they patch things I’ll give it a shot again…
@darkosupe Mobile AA & tanks sitting in spawn protected from all missiles and bombs while being able to lock onto air vehicles flying BEHIND their own spawn across the map... How does this not come up in playtesting???
@darkosupe If only devs knew how to make ONE good jet map for the game. Tried Blackwell Fields again after having it as instaban from the day it released - and it is still probably the worst map in Battlefield history.
Catering to noobs with having automatic AA protect them for half the map
@Battlefield@BattlefieldComm@ArmoredKill@tiggr_@DRUNKKZ3@VinceZampella All current weaponry will need to be tweaked / tuned down a tiny bit in order to implement the new -better- loadout options, as current weaponry would be the "base" weaponry and new options would be the unlocks.
@Battlefield@BattlefieldComm@ArmoredKill@tiggr_@DRUNKKZ3@VinceZampella Scrap the concept of "Fighter" & "Attack" and have just a- Multirole Jet - maybe give different 3D models as a customization option?
Player gets to decide how they want to fight on the Battlefield, more AA focused if enemy has good air or more A2G focused if enemy is pushing.
@Battlefield@BattlefieldComm@ArmoredKill@tiggr_@DRUNKKZ3@VinceZampella 1 (cont):
With the implementation of the ammo belts to jet cannons there should be a limit to the ammunition (150-300 rounds), that you can rearm @ base.
Main cannon fire rate should be lowered when the ammo belt system is implemented - but time before cooldown should be longer.
@Battlefield@BattlefieldComm@ArmoredKill@tiggr_@DRUNKKZ3@VinceZampella 1: Main Cannon - 3 Different "Ammo belts" for 3 different playstyles:
Mixed-ammo belt (Basic mix of AP & HE)
HE-ammo belt (Small % splash dmg - good vs soft targets & air targets)
AP-ammo belt (Good vs armor, no splash dmg)
@Battlefield@BattlefieldComm@ArmoredKill@tiggr_@DRUNKKZ3@VinceZampella The loadout system is just a rough outline for a jet unlock tree that I've had in mind for quite a while.
It is by no means perfect, but it gives players options to play in multiple different ways, and gives ways to play without using any lock-on weapons, like in helicopters.
The only vehicles in #Battlefield6 that have slower *kills-per-minute than jets (both jets) are the mobile AA the jeeps
*sample size of top 10 players in KPM with each vehicle (minimum of 10hrs played in each vehicle - abnormal amount of bot kills are hidden)