@ingueferroque@deadhardware@DekrakerRyan@synaesthesiajp i don't think anyone here is really saying games aren't art per se. just that at such high budgets, for AAA anyways, they must also have a commercial angle. like movies.
@GodardGulag@GenePark@HIDEO_KOJIMA_EN is there's something from May 2026 where Kojima actively promoted or praised the AI elements specifically? i'm assuming you'd know? Otherwise you're inferring endorsement from silence, which isn't particularly smart.
@GodardGulag@GenePark@HIDEO_KOJIMA_EN and btw, not publicly criticizing a friend's project isn't the same as endorsing it or abandoning a stated position. "he didn't condemn it" is a different claim from "he supports AI-generated work".
Kojima was not involved in the AI trailer for the Prada event. This was Nicolas Winding Refn’s event and he told me he made the trailer. The entire rest of the event was all human art including live TV, poetry, recorded and live music and dance.
https://t.co/E0m9FQa8m0
@GodardGulag@GenePark@HIDEO_KOJIMA_EN he already talked about AI extensively in interviews, both here and in this one, among others: "Hideo Kojima: Beyond Code", November 2025. He also almost never releases statements of this kind over internet fits? I suggest actually reading his words before jumping to conclusions.
Confronta i compensi ricevuti da chi e' in giunta da tutto il resto e vedi una imbalance insensata. Del tutto diversa da quella, per esempio, fra governo e membri del parlamento. Questo sbilancia le risorse a favore della maggioranza rendendo l'opposizione "a tempo pieno" difficile da mantenere.
D'altro canto assessore e sindaco sono pagati cifre che in Italia sono estremamente rare nel lavoro dipendente.
Rebalancing a costi invariati mi sembra opportuno. I dati esatti li trovi facilmente in rete.
@Elenoftroy_num@ora_italia le liste che vedi erano in coalizione tra di loro, chi con la destra (fratelli di italia / simone venturini / lega) chi con la sinistra (avs / pd)
@salwanese@Detective_Roo i'm not certain, but surely most of these games were signed before the staff quit. Mixtape and To a T for sure, as they had commented on the layoffs not affecting them and Annapurna having published their prior games. we haven't really seen the effect of those layoffs yet i think
@ribbonez@I__HATE_SOCCER You said he had nothing to do with it. That is false. He directed and co-wrote the game, of course he was involved in a key dialogue. We know for a fact that the whole writing process was a constant back and forth, no matter who wrote the specific lines.
How the scenario of MGS2 was written:
"I reviewed the final part that Fussy (Fukushima) tweaked. It's been reduced by a quarter. However, the part where Fortune tries to act on her own... it feels out of character. What should we do? I'll go through the script again. Starting tomorrow, I'll make revisions to the dialogue.
I used this method last time as well. It's the approach Cameron used in Terminator 2. First, I write out the script to the end. Then, I hand it over to someone else (Fukushima) who can look at it objectively. He revises the script from his perspective, focusing particularly on the script rather than the game design aspects.
After that, I revise what’s been sent back to me with fresh eyes. "Ah, I see. This is how others interpret it..." I examine these insights and then send the revised version back to Fussy. We continue this back-and-forth process. Whether this method is good or bad, it’s a common practice in Hollywood. When time is short, this method is effective. However, it has its downsides. The characters’ phrasing and personalities can change from scene to scene, and each writer's individuality can get sanded down to a flat sameness.
It was better during Policenauts and Snatcher. Moving forward, I either need to handle just the planning and delegate the rest, or go back to making things entirely by myself like I did in the past. Otherwise, the stress will just keep building up. - 1/15/2001
@bloody_poptart@Genki_JPN@gehng5555 Obviously Yoshida knows that games are made by teams. No one serious argues that Kojima or Miyazaki could make these games entirely on their own, or that the team's work is secondary.
@bloody_poptart@Genki_JPN@gehng5555 Being grateful (as a director or as an audience) for the team's contributions and celebrating them doesn't mean everyone contributes equally, nor does recognizing that one person may have been more central make everyone else's work any less instrumental.