*friend completely disagrees with me on politics *
Me: "That's cool, we gonna play #Warframe later or nah?"
*friend states that @innoutburger is better than @Whataburger
Me: "I'M GONNA WEAR YOUR SKIN IN FRONT OF YOUR PARENTS."
@Kalyx_triaD@synaesthesiajp And they're willing to try to scratch an itch people don't know they have.
Nuclear Option for example sits in the exact midpoint between Ace Combat and DCS. I'm not aware of any other plane game on the market that is doing that.
@Kalyx_triaD@synaesthesiajp Hell my current addiction is Nuclear Option. A 2GB game that could probably run on an Xbox 360 if you really flogged it.
https://t.co/R7ZuBCKH6D
If ANY of you complaining about Epic using GenAI also start complaining about Sony and Xbox shutting down studios, I'm putting you into intellectual dishonesty jail.
@outstarwalker It seems like a backwards use of AI. AAA's biggest pain point is that their decision points are false decisions because they're spending tens of millions of dollars to get to them.
They can't afford to throw anything away. AI should be fixing that.
https://t.co/DafojBaxcR
@Northern_Child@willandwordx 100% the same for code. You need strong fundamentals to get the most out of AI.
Great programmers can be great faster.
Stupid programmers are being stupid faster.
@synaesthesiajp@tristanmeere And it'll increase demand for those "codevelopment partners" in China and that's going to lead to a repeat of what happened to the western animation industry.
@Kalyx_triaD@synaesthesiajp Devs need to nut up and tell those gamers to find a new hobby. Their money ain't worth enough to justify the cost of keeping them happy.
The industry tripled its headcount since 2010 but real dollar grosses have only grown by an estimated 20%.
I think where AI will actually shine is by dramatically reducing the costs required to arrive at the major decision points.
You can't make any big decisions if it has cost you $20,000,000 to get to whitebox and $50,000,000 to get to alpha. You can't make decisions because those costs are already sunk.
You can't tell the stakeholders "this sucks, we gotta toss it" if you're that deep. The only thing getting tossed will be you out the nearest window.
@jadel4w@synaesthesiajp@tristanmeere Payroll expenses for 1000 artists is going to be in the neighborhood of $8,000,000 a month. How much do you think those executives are getting paid?
@synaesthesiajp@Tony54381404@JNavok And a good number of the models that are looking to be useful for game developers are of the low-GPU count self-hosted variety.
Audio2Face, the localizer's dream model, runs on a single GPU. Nobody should be buying compute tokens for a model like that.
@OverJumpRally@synaesthesiajp Ya the real dollar value players have been paying has been decreasing for decades.
A AAA release would be $90 if games actually kept pace with inflation. And that math checks out if you start with a $40 PSX game in 1995 or a $60 AAA game in 2010.
I hadn't considered the opportunity cost aspect of the end of ZIRP.
I was thinking about the availability of money that was cheaper than free and the modern reality of debt service eating companies alive. The party and the hangover.
I'm no quant but I'm assuming the break even opportunity cost formula would be:
Budget+(Budget*6% compounding) + risk premium
I never learned how to price risk premium but I can imagine the risk premium for a videogame in the modern market would be rather substantial.
@synaesthesiajp Ya there's probably 150,000 jobs in the industry that never should have existed in the first place and only exist due to investor over confidence and a federal reserve policy called ZIRP.
@AnikiSmashFSP@Invinium Ya I just don't see the satisfaction in learning those systems.
I'd rather put that effort into playing Nuclear Option or finally learning DCS.
@Kama_Kamilia@locust9 Performative gamers are going to cry and shit if they can't count the pores on someone's nose but their money isn't worth the added expense.
The industry tripled in size since 2010, primarily to satisfy those people, and the real dollar grosses have only grown 20% at best.