Hello there! Here you can check my gamedev projects https://t.co/jhJhO7JqXK.
Malrrabas Tower: 3D dungeon crawler RPG made with Three.js and Phaser.
Palmix Wave: Vertical shmup game made with Pico 8.
Lost Pages: Platform game made with Kontra.js for the JSK13 2020 compo.
Fun side effect of the SA-1 SimCity: The nuclear meltdown scenario is now *impossible* to avoid - you barely load the city and the powerplant is gone already.
On the OG version, you had a few seconds to quickly stop simulation and destroy all powerplants. No longer possible.
Now that I’ve become known as the "creator who makes games in collaboration with AI," I thought I’d take this opportunity to show you another side of who I am.
My career actually began as a manga artist back in 1991, during my university years before I joined SEGA.
If there’s one manga I want you all to read the most, it’s 8-bit Chronicle (2007–). It’s a chronological manga that chronicles the history of Japanese video games, starting with Space Invaders in 1978. Much like Segagaga and HIJURA, I believe this was a world-first attempt in its genre.
Thanks to the dedicated fans who have translated it into English, it is now available for you to read. I hope you give it a try—I think you’ll find a raw, vivid history of Japanese gaming that you've never encountered before.
The 8-Bit Big Band live show was probably the best Worlds opening ceremony ever. 🎼
Very nostalgic, but Sword and Shield proved once again that they’re some of the best Pokémon games. 🗡️🛡️
When that SWSH music hits, it took the whole show to another level.