@CoderGeeta This was just kind of time pass game built yesterday with my niece. But if if talk about running on intel integrated graphics that would be this. fixing this and making better
Every stranger in this city is a fight waiting to happen.
KIZUNA - City of Sparks ⚡
An open-world anime fighter that runs right in your browser.
8 arenas. 9 spirits. Ultimates, beam clashes, vanish combos.
Made with three.js. Watch 👇
#indiedev#gamedev#threejs
How it’s made: I direct, Claude Opus (in Claude Code) writes the C#, builds the street in the Unity editor, plays it in play mode and films the trailer itself. The crowd, traffic, buses, HUD and capture tools are all code it wrote. More soon 👀
@AnthropicAI@unity
Lion City progress update 🦁🌴
New: a proper game HUD, locals who stop to chat, buses at the stops, vending machines and a dive over the reef.
Built in Unity 6 with Claude Opus as my co-developer. All real gameplay, in-engine.
#indiedev#gamedev#madewithunity
I built a cozy Japanese village game with AI 🌸
Satoyama: a peaceful coastal valley in Godot 4.7. Catch a koi, grow daikon, cook at the irori hearth, ride a hot-air balloon over the island, watch fireflies and real constellations.
Made with Claude Opus 5.5 in Claude Code. Almost everything is built in code: terrain, water, buildings, crops, the balloon, the sky.
Music: my own Suno track. Voices & SFX: ElevenLabs.
#gamedev #godot #indiedev #AI #ClaudeCode
里山 SATOYAMA 🌸
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? 👇
#gamedev#indiedev#godotengine #ClaudeAI
That’s about 275 characters, just inside X’s 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback 🙏
Which moment felt the most alive?
What’s missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
@ghostbyte_games yes player gets off the boat. boat riding is just one of the activity. player can cook, do gardening, go and explore in baloon, go for hiking, also can do fishing, and openly explore this island.
里山 SATOYAMA 🌸
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? 👇
#gamedev#indiedev#godotengine #ClaudeAI
That’s about 275 characters, just inside X’s 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback 🙏
Which moment felt the most alive?
What’s missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
里山 SATOYAMA 🌸
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? 👇
#gamedev#indiedev#godotengine #ClaudeAI
That’s about 275 characters, just inside X’s 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback 🙏
Which moment felt the most alive?
What’s missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
里山 SATOYAMA 🌸
A cozy Japanese valley built video game in Godot with Claude Opus 5.5 (Claude Code): cherry blossoms, koi, deer, a boat ride with a singing boatman, dinner by the hearth, a real night sky.
What would you want to do here? 👇
#gamedev#indiedev#godotengine #ClaudeAI
That’s about 275 characters, just inside X’s 280 limit. If you add anything, cut a world detail (the koi or the night sky) to make room.
The reply asking for suggestions stays the same:
Looking for feedback 🙏
Which moment felt the most alive?
What’s missing: festivals, fishing, farming, villagers to befriend?
Cozy and slow, or a gentle story?
Every reply gets read.
i will add more shots on weekend, as i am polishing. baloon gives good view of water. there were some glitches earlier and eater was showing separate colors and borders at places but i told it to polish that and do one thing at a time.
for constellations i just told it follow sky map and natural animations or stars
@not_sacke I built only 3 models with meshy. rest all opus 5.5 built in godot itself. still have things to add and improve but it runs smooth, steady 60+ FPS.
A quiet morning in Lion City 🌴🦁
Golden boats on the bay, a reef under the promenade, shophouse streets, pigeons, butterflies, and our hero Kai taking a break on a bench.
30 s straight from the engine, work in progress. Music: “Five Foot Way” by cosmosisosis
#indiedev #gamedev #Unity3D #openworld #screenshotsaturday #Opus5.5
Your city. Your people. Your story. 🇸🇬
From MRT rides and beach days to family hugs and festival nights - here’s a glimpse of life in Lion City Life. a full game with 10 hours gameplay made with Opus 5.5 Sonnet, 5.5 and GPT Astra and GPT Sol 6.1
✨ Update coming soon.
#LionCityLife #IndieGame #GameDev #Astra #Opus
Every style comes with a working demo page: a zine, a cocktail bar, a transit dashboard, a bike-lane campaign, a wealth firm, a tea house.
50 in total, and each one passes the lint.
Every AI-built website looks the same: purple gradient, centred hero, three cards.
So I built Atlas, a Claude Code skill that gives your product a real art style instead.
50 styles. Risograph, Art Deco, Madhubani, pixel art, noir, ukiyo-e...
All in code. No stock art. 🧵
What you can do with it:
• Ask for a site, app or dashboard "in a real art style" and it picks 3 styles for your product • It builds in the one you choose: palette, type, textures, motion, layout • Every app ships empty, loading, error and success states, drawn in that style