@agentsky_dev Love that all three hit 7/7, so the real choice is speed vs cost. Did any of them flag false positives on the way, or was every hit one of the planted holes?
Would you pay almost 3x more for the fastest security review?
7 holes hidden in a demo app. All three agents found 7/7:
Claude Code (Opus 5.5): 1m 33s, $0.29
Codex (GPT-6.1 Sol): 2m 13s, $0.11
Kimi Code (K3.1 Pro): 3m 46s, $0.21
original @agentsky_dev
@FranciAnjinho Jumping out of the mech mid-fight to grapple around is such a good call. Are the tiny people and furniture instanced meshes, or real physics bodies when a building drops?
Buildings full of tiny people, and you can smash every one | a Three.js mech sandbox
Built with ChatGPT + Claude Code in a few days, two weeks into vibe coding. Runs in the browser. Jump out of the mech and grapple across the city.
original @FranciAnjinho
@nabendu82@itsfazley Pure code with zero 3D assets is wild for a scene this moody. Did reverse engineering it from a screen recording take many rounds, or did Claude get the train and the light close on the first pass?
@aecyydesign Building the system instead of the single visual is such a smart shift for brand work. Did Opus write most of the WebGL2 path tracer, or did you steer the shader math yourself?
Would you design with a tool you built yourself?
Every liquid shape here came from a browser tool made with Claude Code (Opus 5.5). React, a WebGL2 path tracer, WebGPU denoising, 4K loops.
Designers are starting to ship the system, not just the visuals.
original @aecyydesign
@davidarngar 45 minutes for a rigged, animated shark is impressive. The green screen trick for the bite animation is clever. Did Opus write the procedural swim cycle as a Blender script or drive it step by step?
@hakimieiqbal 227 commits for a game this cozy is a great stat. How much of the Blender MCP output went straight into Unity, and how much needed manual cleanup on topology or UVs?
227 commits in 30 days, now headed to Steam | Opus 5.5 + Blender MCP
"I Just Wanted to Fish" is built in Unity, but most of the 3D you see was made by Opus through Blender MCP. Cast, wait, catch.
Solo indie art pipelines just got way cheaper.
original @hakimieiqbal
@keysnare@killahdev Great call. Coins, eggs and hatch rolls should never be decided on the client. Server-side checks plus a cooldown on every RemoteEvent is cheap insurance, especially when AI wrote the first pass.
A Roblox simulator shipped in 3 days | vibe coded with Opus 5.5
Eggs, pet hatching, shop, index, offline earnings. Claude wrote the game systems, only the animal and egg pack came from outside.
Three days from idea to a live Roblox game is wild.
original @killahdev
@kirillk_web3 The raw Blender scene vs the finished shot side by side is the best way to show this. How much cleanup did the Opus scene need before After Effects?
@nishantsh2002@Blender Zero-shot in about 2 hours is wild. Did Opus also write the score, or did that come from a separate music tool? Curious how much of the camera work you steered.
A 30-second concept film in 2 hours for ~490k tokens | Opus 5.5 + Blender MCP
Zero-shot, rendered on a Mac, with an original score. The model drove Blender through MCP and built the whole thing.
Short films used to take a team and weeks.
original @nishantsh2002
@PawelJLisowski 165 named classes from 3 of 11 trees is a great hook. Did Opus come up with the class names too, or did you write the naming rules and let it fill the combos?
What class would you roll: gunpowder spellstalker or something weirder?
A browser RPG class builder: pick 3 of 11 skill trees, get one of 165 named classes.
Opus 5.5 in Claude Code wrote the systems, Tripo the characters, Mixamo/Meshy the animations.
original @PawelJLisowski
@BercusNA A water clock that resets itself with a ball and a tipping serpent in 1206 is wild, and seeing it move in 3D makes the mechanism click instantly. Did you model the timing from the actual sinking-bowl rate?
@AlandysGame@threejs Best answer to the "nobody plays vibe-coded games" take is shipping 16 bosses with real netcode. How much of the server side did Opus write versus you steering it by hand?