A few months back I posted a video with a truck running over about 50 physics-based goblins. Well @nickydooodles2 and I have been hard at work taking that to the next level
Here's 50,000 goblins, with collisions and full physics, bursting into bazillions of bits based on how hard they crash into stuff
Niagara Data Channels, vertex animations and some HLSL magic have totally made this possible - I can see so much potential with a horde that can pile up on itself and form giant shapes
You can also play in 3rd person or classic top-down, which I think is pretty neat
Wishlist There Are Millions of Goblins on Steam! https://t.co/Q4fApSTrT1
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@TheStudioBigly Thanks! We're going for a roguelite arena combat loop. Mid-run upgrades and buffs, with a vehicle and weapon upgrade meta-progression driven by resources gathered on each run. Boss characters for each arena to drive a simple campaign progression too.
A little footage of recent work on our indie game 'There Are Millions of Goblins'
I've spent a bit of time this week working on our game director. We now have different ways to bring enemies into the field.
I particularly like spawning the physics horde in concentrated mini-hordes. As you maneuver around them, they coalesce into even larger piles that are super fun to blow up, or smash through with the mace. Like a sort of... deadly goblin shepherd.
More enemy variety, upgrades, weapon mods to come.
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Our indie game 'There Are Millions of Goblins' now has enemy vehicles!
They use the same underlying system for traction and suspension as the player, which makes them extra fun to hit with the physics mace.
Having enemies with extra mobility feels great among the slowly advancing horde. Very excited to give these guys weapons too.
Crossing over even more into the classic vehicle combat genre feels great, and kind of retro. Twisted Metal meets Carmageddon meets Vampire Survivors.
What other vehicles should we add?
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@crocodile_bc Yep we're aiming for large arenas with semi-procedural objectives. Defend this, destroy this, fight this boss, survive X number of goblins. That sort of thing. And of course upgrades and mods etc