Solo Game Developer & 3D Modeler.
Currently building SantaVsAliens, a chaotic 2d game where you control and equip santa's carts with weapons to eliminate aliens
This is my first project in C++ i made a while ago with raylib.
while it's 100x times harder to make a game without an engine or an editor, it's surprisingly just as fun if not more.
it has around 700 lines of cpp that took me 2 weeks, learned tons of new things as i was going
We’re happy to announce that Wavedash has joined the Defold Foundation as a Corporate Partner!
Kyler Blue, CEO at @wavedash:
“Defold is one of the most respected engines in the web games space. It is source-available, lightweight, and engineered with craft. These are values we believe in at Wavedash. Partnering with the Defold Foundation lets us invest directly in the engine, tooling, and community of Defold developers.”
#Defold #gamedev #indiedev #webgames #webgaming #webgamedev #wavedash #MadeWithDefold
@techfocusjames thanks!.
the scope my brother originally gave me was completely unrealistic, so i had to skip sleeping the last day and work on it non-stop just to have a working simplified loop
Snowing for Eternity
a survival, cooking, and management game.
the title art is done by my brother.
the ideas are by my second older brother.
the rest is me.
honestly it's full of bugs and is far from polished, but not entirely bad for a 2 days project.
This is my first project in C++ i made a while ago with raylib.
while it's 100x times harder to make a game without an engine or an editor, it's surprisingly just as fun if not more.
it has around 700 lines of cpp that took me 2 weeks, learned tons of new things as i was going
@LifeArtStudios so you still have to build the engine to make the game.
engines offer lots of time-saving features other than a map editor like animation editors, 3d inspectors, scenes, and so on.
if i made a 3d game using an engine in 1 week, it'd take me months without one.
@stackabydev i just looked up what odin is and it looks quite interesting.
and yeah i indeed find it quite difficult as a beginner myself, there are just so many ways to get a thing done
@yabaizettai A library gives you the tools, but you write the game loop and decide how data flows.
A game engine owns the game loop and gives you rigid framework and a visual editor.
@creeper_host now you've mentioned it i realized i could actually load the image data once and store it for all tile placements😭
could make use of a resource manager