Introducing Particulate: a feed-forward model for 3D object articulation 💻✂️👓🧳
Particulate gives you a fully articulated 3D object, including part segmentation, kinematic structure & motion constraints, in a single forward pass in ~10secs.
🏅SOTA performance!
💡GenAI compatible: Turns AI-generated 3D meshes into fully articulated models!
Project page: https://t.co/8yYFpYdEkY
Code: https://t.co/CUuubxqbdY
@RetnRosa will be presenting this work @CVPR this Saturday afternoon (Poster 586)! Come say hi if you are working on similar stuff!
We will be releasing a stronger model in the same line next week, more generalizable and more promptable!
Stay tuned 👀
Introducing Particulate: a feed-forward model for 3D object articulation 💻✂️👓🧳
Particulate gives you a fully articulated 3D object, including part segmentation, kinematic structure & motion constraints, in a single forward pass in ~10secs.
🏅SOTA performance!
💡GenAI compatible: Turns AI-generated 3D meshes into fully articulated models!
Project page: https://t.co/8yYFpYdEkY
Code: https://t.co/CUuubxqbdY
CAMEL-AI Live Talk this Friday 🚨
"Articraft: An Agentic System for Scalable Articulated 3D Asset Generation" by Matt Zhou @Mattzh1314 (Visiting Researcher at the University of Cambridge)
Articraft is a system for generating 3D articulated assets at scale. It leverages a custom agentic harness with geometric validation built in, and a LLM-friendly 3D design library to achieve this. Tuning for a blend of both realism and cost-effectiveness, Matt and his team use Articraft to create a large 10k scale dataset of articulated objects, and study using this data to improve existing models and unlock downstream applications in robotic simulation and VR.
Paper link: https://t.co/IxLzBwmbJb
🗓 May 29 · 8:00 PT / 16:00 BST
🔗 Register for Live Talk: https://t.co/lDgkb61FQV
@xyz2maureen It does! I was quite impressed to see it generalizes to so many categories, more than any neural generators in this domain. The agent still struggles a bit with organic shapes but I think it will get there with some grounding from a reference (static) 3D model!
🚀 Introducing Articraft, a coding agent for articulated 3D asset creation.
Articraft writes code, executes it, receives validation feedback, and refines the result into simulation-ready 3D assets with parts, joints, and motion.
We’re also releasing Articraft-10K: 10,000+ articulated objects across 250 categories, unlocking large-scale interactive scenes for robotics simulation and physical AI.
🔗 Project page: https://t.co/FWutv61yx7
💻 Code: https://t.co/CpCYdBzMlv
@NicholasEPfaff Thanks! We don’t have a lot of money so scaling to 10k assets requires the agent to be cheap. @Mattzh1314 made lots of tradeoffs between fidelity/realism and cost. A big fan of your work Scenesmith, we should integrate these pipelines together for more scalable real to sim!
This is an amazing project led by @Mattzh1314. I thought LLMs could already code 3D, but I did not expect such realistic, complex, and fine-grained articulation generation. It completely changed my view of 3D agents — this could be a major step toward real industrial agents.
When we started this project, the goal was to augment training data for Particulate (https://t.co/0Uf1NdxLDZ).
Then @Mattzh1314 kept adding magic to the agent, and at some point we were debating: do we still need neural generators for 3d design, or should we go all in on agents?
We realized last year that we couldn’t train the models we wanted to train without the right type of data…so we made the data.
Had a wonderful time with the folks from Cambridge/Oxford @RayLi234@XiaoyangLyu22 and @elliottszwu! And shoutout @Remotion for helping make the video :)
Check out Ariticraft 🦾 - a highly efficient agentic system that generates articulated 3D assets fully automatically at scale!
🚀 https://t.co/anSM87Li49
@Mattzh1314@XiaoyangLyu22 🔊We are welcoming data contribution from the community!
You can share the assets you generated with everyone by simply creating a pull request (check https://t.co/1miUVaDPiZ).
We will actively maintain the dataset and can't wait to see what people build with the assets!
Check out our project page (https://t.co/FWutv61yx7) for more examples!
The code is open-sourced with Apache-2.0 at https://t.co/CpCYdBzMlv.
The project is led by @Mattzh1314 (I learned so much on coding agents from him), with incredible contributions from @XiaoyangLyu22, Matt Song, @ZheningHuang and an amazing advisor team @ChuanxiaZ, Christian, Andrea and @elliottszwu.