My name is RaymondYouTube1, but on a new profile. Reborn on Twitter after losing access to my old profile. This is going to be my new profile from now on.
My name is RaymondYouTube1. My main Twitter profile from 2021 @RaymondYouTube1 that used to have 32 followers, I lost access to it and I was not able to get it back. My old profile can still be viewed using the tag in this post but this will be my new profile to post from now on.
Due to unforeseen events happening in the Discord, and with agreement with some of the supporters, I am changing my plans about the AXRB release AGAIN.
Get it NOW on https://t.co/XbsV3rlroV
I hope y’all are fine with that happening ^^
GitHub issues and the Discord are the main hub if you have trouble, I’ll try to help as much as possible and add the missing features I wanted to add until Thursday in the next upcoming days
https://t.co/uI67ZynpnZ
I can't wait for Halo 2 to be decompiled as well so that stencil shadow volumes can be implemented by any means necessary (even if it means using Doom 3's open source code to recreate it)👀
At this rate it won’t be long until we have source ports for all the mcc titles with a built in server browser and mods that make Custom Edition look trivial.
https://t.co/jYm9k66E2i
The third-party Addon Manager 0.9.12 utility for Lossless Scaling now enables users to replace the standard NIS upscale pass with Intel XeSS, NVIDIA DLSS, or AMD FSR algorithms.
This release incorporates the Intel XeSS 3 SDK 2.0.2 runtime environment, offering broad hardware compatibility across Intel Arc, AMD Radeon, and NVIDIA GeForce graphics cards. Additional features include native HDR handling, custom sharpening parameters, and edge detection sliders. Developer notes indicate that the new XeSS pipeline has passed test-harness validation but awaits verification in commercial titles.
Vendor runtimes are isolated into separate execution memory to prevent full crashes.
#losslessscaling #xess #dlss #fsr #pcgaming #hardware #gaming
Un mod permet d'ajouter un mode carrière à Gran Turismo #PSP, qui était le grand absent de l'édition portable de ce jeu culte 👀
Tous les détails :
➡️https://t.co/EQ0P62nFGd
Halo: Combat Evolved is now playable on Linux and Android. Halo CE Universal brings Master Chief’s original Xbox campaign and multiplayer to modern PCs, phones and tablets. A fascinating way to play a gaming classic. #Halo#Linux#Android https://t.co/uSwpyllfNz
A third-party Lossless Scaling addon now lets you swap its NIS upscale pass for XeSS, DLSS or FSR.
Addon Manager 0.9.12 adds:
-Intel XeSS Super Resolution
-XeSS 3 SDK 2.0.2 runtime
-Intel Arc, AMD + NVIDIA support
-HDR processing
-Sharpening + edge controls
Earlier updates today also improved HDR handling for DLSS/FSR and isolated the vendor runtimes so a crash/stall can't freeze Lossless Scaling.
One caveat: the new XeSS path has been test-harness tested, but not yet validated in a real game.
🚨 HALO: COMBAT EVOLVED NOUVEAU PORT NATIF
Et celui-là est vraiment intéressant
Halo CE Universal porte directement la version Xbox originale, via sa décompilation, sur :
Linux
Windows
Android
Ce n’est donc PAS le vieux port PC de Gearbox.
Et il apporte quelques jolis avantages :
🔥 rendu fluide avec interpolation 60/120/240 Hz tout en conservant la logique du jeu à 30 Hz
🎮 split-screen jusqu’à 4 joueurs
🌐 crossplay Linux / Windows / Android
💀 System Link poussé jusqu’à… 128 joueurs / 128 machines
🌍 jeu en ligne via liens d’invitation, sans serveur central du projet
🐧 véritable exécutable Linux natif
🔄 mises à jour automatiques intégrées
Les builds Release sont directement disponibles et le jeu récupère les données depuis votre ISO/XISO Xbox
Bref : ce n’est pas simplement “Halo PC”
C’est la VERSION XBOX qui commence une nouvelle vie sur les machines modernes🤘
https://t.co/lDJLMNSKRA