@jackyjackvn2 That was a very hearthwarming message to read, i havent been using twitter much so i missed this notification. I still work on it when i have energy to, i'm very passionate about this game but sadly i have lots of things that get in the way of working on it as much as id like to.
Also got a dialogue and cutscene system implemented. Here the character attempts to reach a destination after interacting, and if it cant get there a different dialogue begins instead.
Testing a little number of things there. Since i had to restart it all, remade shaders, lighting, physics. Got some basic monster AI going, little scarf thing for Valerie. New UI as well. #indiedev
Started re-making the climbing from the ground up. It's now a lot more accurate and doesn't have weird floating bugs. Though still has a few kinks to iron out. #RobloxDev
Some weapons and hit detection being made. Sounds and stuff are currently just debug. #RobloxDev
The player can also visually carry multiple weapons on them depending on which holster slots are available for each weapon. One weapon can fit in more than one holster location.
I don't think i've ever really shown the game's start sequence. Still gots a lot of work to do on it, but it works. You'll be visiting this guy quite often. One could even claim he is a friend. But all friends have their secrets. #RobloxDev
I think accidentally dropping a single cheez-it cracker on the floor and watching it crumble under the impact force is truly one of the most depressing moments anybody can experience.
@Insert_Sama14 Let me know if you do, or if you have others for sale. Looking to get better at making effects for a project so i wouldn't mind snatching some to help out with that both as reference and to use. Also your stuff looks great. Good work.