Living surface. One of my favourite things i've ever made. Completely procedural with initial modelling together with @SimonHarrisCo in Houdini but then brought to life and simulated in WebGL. [2020]
An ambient 3D particle sculpture that shape-shifts through four forms, each one with its own silhouette, motion, and color palette. Vibe coded with Grok 4.20. Sound on 🔊
GM 🖥️
been working on a generative art project inspired by the visual language of @tylerxhobbs and Quine inspired architectures from @larvalabs
it creates a feedback loop where code produces art, and the art output inspires the next generation of code.
hope you will like it.