Blendit v2.0 sneak peek #4
The next new feature in the upcoming add-on version is support for blending with multiple source objects.
This will also bring a new workflow to easily manage multiple blends.
#b3d#blender#addon#procedural#mixing#development#innovation
@EdenorHyperion@harvest57688777 I'm glad you like it.
I don't have a date yet. I haven't even introduced all the upcoming news yet.
Version 2.0 is a brand new add-on under the hood with a completely rebuilt system. There's still some work to do to bring you easy to use add-on.
Blendit v2.0 sneak peek #3
The most promising feature for the next add-on release is the extra UV mapping along the blend for Dynamic Fillet.
It's still WIP and a bit glitchy, but I can't wait and I must share it with you.
What do you think this might be useful for?😉
#b3d#addon
Blendit v2.0 sneak peek #2
The upcoming version 2.0 has a completely rebuilt UV mapping transfer system from the source object.
Adjustment is now much more intuitive and with better results.
#b3d#blender#addon#development#procedural#uv#mapping
@imaiken You have two options to bring it to Unity.
The first option is to bake the result into a new texture set.
The second option is to export the model with blending data (Vertex colors, Custom normals, UV layers) and recreate your final material.
Blendit add-on is now also available on #BlenderMarket.
There is the Tier 5 equivalent from Gumroad with the same bonuses.
Part of the price is donated to Blender developers as a small thanks for their work on this amazing software.
https://t.co/fwRvFTc4m0
#b3d#blender#addon
@lukostello@d0zer_the Objects with volumetric material, curves, NURBS surfaces are not supported. Semi transparent objects are likely to give you a result you don't expect.
@erindale_xyz@simonthommes If I try to simply pass UV attribute through I/O of the geonodes, it doesn't work. I don't know what I am doing wrong. Although I have tried all possible I/O settings it doesn't work. Do you use a special latest version other than Daily Builds?