Research Manager @CLL and the Esports Research Lab at UCI where I work on digital wellness, esports, and education. Previously Assoc. Prof. at Webster U.
Announcing a new guide designed to get you started with some effective, easy to use, and accessible tools and strategies for evaluating connected learning programs for youth in libraries https://t.co/0YF7dHyBp7 #ConnectedLearning#LibraryServices
I've been silent because my voice in this space is not one that needs to be heard right now. But if I can do anything to amplify the voices that need to be heard right now I am here for you/them. #blacklivesmatter
BEAM is a collective of advocates, yoga teachers, artists, therapists, lawyers, religious leaders, teachers, psychologists and activists committed to the emotional/mental health and healing of Black communities @_beamorg#blacklivesmatter#blackmentalhealthmatters
"Beyond offering a pandemic-free place to play with others, online play communities must become communities where children are cared for, and children learn, in turn, how to care for each other." -@katieatplay. Future of #DigitalPlay https://t.co/zMRPmfAdoF
Want to learn about how esports are fueling the data economy? Check out the Virtual Industry Pro Summit for Esports and learn all about data science! Today's panelists include @brinkmanship, @alicefraction, @remycross3, @SQLDusty, and @gtoppo. Tune in at https://t.co/L71ner4s0O
If you're an educator looking to put more games content into your classroom, or a game designer looking to move into more education based games I'd encourage you to check out the Institute of Play (IoP) resources now hosted at the CLA site:
https://t.co/KuBqdbYjua