Building DRIFTERS ๐
Modeling a Chaser JZX100 in Blender, refining the body curves, wheels, and lights before bringing it to the cafรฉ scene in Unreal Engine.
Still a work in progressโaiming for lifelike shapes and materials!
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Today's DRIFTERS: a closer look from both sides ๐๏ธโ
Working on the car's curves, reflections, and the cafรฉ scene as I aim for photorealism. Still plenty to refine!
What stands out as needing the most work?
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@SantanaFrost17 Thanks! ๐ Iโm still learning the lighting side, so Iโll need to check how my current setup handles that. Iโm aiming for a more photorealistic look. Would you recommend baked or dynamic lighting for a small street scene with a moving car?
Next for DRIFTERS: a photorealism pass on one hero car and a cafรฉ block ๐๏ธ๐ฟ
Refining curves, materials, lighting and color, plus more greenery.
These are current dev screenshots. I'll share how this scene evolves!
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Yesterday I mentioned a bird's-eye view. Today, here's a first look! ๐๏ธ๐จ
DRIFTERS from above, behind, and in front. Three perspectives on the drift.
Which would you choose to play with?
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@JinghangCn Thanks! ๐ Iโm planning to let players switch camera views, including a front view. Iโm also considering a birdโs-eye view to show the drift lines more clearly. Still experimenting to see what feels best!
Same drift, two perspectives ๐๏ธ๐จ
Today's DRIFTERS clips: front and rear views!
Working toward realistic visuals and drifts that feel great. Which angle do you prefer?
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Two projects, more to learn ๐พ๐๏ธ
Iโll be building SCARECROW in public alongside DRIFTERS: an AI tool to help turn app ideas into reality.
Iโll also be using Claude more for DRIFTERS development. Excited to share progress on both!
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Realistic visuals, satisfying drifts. Thatโs the goal for DRIFTERS ๐๏ธ๐จ
What makes drifting fun for you: smooth control, tire smoke, engine sound, or the challenge of holding the perfect angle?
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DRIFTERS: Before โ After ๐๏ธ๐จ
Here's a video comparison of my progress toward more photorealistic visuals!
Still plenty to improve, but seeing the changes side by side keeps me motivated.
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Making every drift feel more exciting ๐๏ธ๐จ
Improved the drift effects in DRIFTERS today! Here's yesterday vs. today in motion.
Chasing that feeling of โjust one more corner.โ
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APEX COAST โ DRIFTERS ๐๏ธ๐จ
New name, and a first look at the game in motion!
I want every drift to feel satisfying. Still a work in progress, but here's today's demo!
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@pixelsoffscreen Thanks! ๐ Iโd love to get the cars and scenery looking as close to real life as possible. I think leaning more into drifting could make it really satisfying to play, too. Looking forward to sharing a lap with you!
Dev setup is ready ๐ ๏ธ
Blender, Godot, Unreal Engine + AI coding tools on my Mac Studio.
First experiment: a racing game to test the setup and learn as I go ๐๏ธ
I'll share screenshots and demo videos along the way!
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@Lazycoder13271 Thanks for the encouragement! ๐ Still lots to improve, but Iโm having fun building APEX COAST. Once itโs ready, Iโd love to go for that #1 spot! ๐
Yesterday โ Today ๐๏ธ
Started using Megascans for APEX COAST! The city is slowly coming to life.
Still a long way from the photorealistic look I'm aiming for, but I'm excited about what's ahead.
Learning as I build!
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@pixelsoffscreen Thanks! I'm exploring the tools to see how they fit into my workflow, rather than doing a strict engine comparison. Still learning, with the racing prototype as my testing ground. Currently focusing on more realistic cars and scenery!
Yesterday โ Today ๐๏ธ
Here's the latest on my racing game prototype!
Still learning as I go, experimenting with car designs and aiming for a more photorealistic look.
What would you improve next?
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GPT-6 Astra is seriously impressive ๐คฏ
Iโm still early in my app-building journey, but this makes me want to aim higher.
Now I want to see how far I can push my racing gameโs visuals toward photorealism.
So much to try.
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