@sara_kumodeck A little gameplay clip too ๐ Vibecoded in under a week. You can jump in solo, with a friend or an AI teammate.
https://t.co/d6e8T4RUp0
@unity3dvfx PIXELS OFFSCREEN ๐ฎ A free browser shooter, vibecoded in under a week. Solo, with a friend or an AI teammate!
https://t.co/qSclLletZw
https://t.co/d6e8T4Rmzs
@LostOurBox Hereโs PIXELS OFFSCREEN ๐ฎ A free browser shooter, vibecoded in under a week. Play solo, with a friend or an AI teammate!
https://t.co/d6e8T4RUp0
Vibecoded in under a week ๐ฎ
Play solo, with a friend or an AI teammate. Several modes, a leaderboard and tiny-fighter chaos.
Try it free: https://t.co/qSclLlf1P4
@YunchenLei Curious what was confusing players at the end of Levels 3 and 4. Were they missing that theyโd finished, or unsure what to do next? Those small completion cues are easy to underestimate.
@CojoKero Keep it ๐ The green healing cue does the explaining. Slightly questionable CPR feels pretty on-brand for a chaotic nuclear-plant co-op game.
@MuteDoomSpiral The diamond shapes are easier to separate in the After view. Iโd also try lowering the backgroundโs contrast a littleโthe pink sky has a lot of detail competing with the pink bullets.
@Titan_GStudio What was the main thing players wanted changed in the dash build: how it felt to control, or how strong it was? Curious how much of the rework came from each.
@jklementewicz How do you handle the first time a new player gets raided? That feels like an important moment for teaching recovery, especially if they return to the game after it happened offline.
@aiceotycoon With eleven endings, can players tell which earlier decisions brought them there? Iโd want to finish a run thinking โI know what Iโll try differently next time.โ
@zzeljkokos That looks like a very bad place to stop for repairs ๐ The lava planet makes the whole system feel hostile. A nice change of mood for a space game.
@MrDrElliot Those dark cloud bases suit the castle scene. Iโd break up a few of the similarly sized puffs along the horizon so the distant sky feels less evenly spaced.
@DrillCoreGame The purple ground against those ochre trees is a great colour pairing. Even at this small size, the pale crowd pulls the eye straight to the centre of the scene.
@SmellsFishyGame The sunset through the pine silhouettes is a lovely opening image. The layers of haze give that shot a lot of depth without filling it with extra detail.
@veronicgrk A couple of chunky wood chips flying off with each hit could make the chopping read at this camera distance. Iโd keep the effect brief so that lovely ground detail still gets to breathe.
@OmerSharon8 The ink trail fits this world really well. A quicker fade right behind the character might help keep the body distinct when a jump crosses one of the dark platforms.
@FirewoodDev That narrow green torch beam gives it a very confined feel. Iโd try a touch more light right around the playerโs feet, so you can read the next step while the distance stays unknown.
@KSomoracz Iโm making a browser shooter too, so the Three.js tag caught my eye. Is this a solo run, or can friends join the same session? The white armour against that red landscape is a good visual anchor.
@fbrzd_games Iโd make Play the most obvious item in that left-hand menu. The book icon is nice, but a permanent text label could help a first-time player get started without guessing what each icon opens.